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 Sasuke Uchiha Self Proclaimed Legend

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PostSubject: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyMon Feb 09, 2009 10:19 am

First topic message reminder :

~Documents For Missin-Nin Background

Sasuke Uchiha Self Proclaimed Legend - Page 2 SasukeMangekyou

Sasuke Uchiha Self Proclaimed Legend - Page 2 DB3UchihaSasukepg1

Name: Sasuke Uchiha

Age: 16 (permanently for right now)

Birthday: July 23rd Year: Is unknown

Height:168 cm

Weight:62.2kg

Gender: Male

Race: Uchiha

Village of Origin: Leaf -became a missing nin-

Current Village: (Realm)

Ninja Rank: S-Ranked due to being a Sage, Ex- Sannin of The Great 5, Kage multiple times, Students numerous amounts.

Elements: Affinty---Fire The following elements were learned and taught: Lightning,Wind,Water, Earth,Shadow,Light,Plasma,Magnetism,Ice, Time-Space (Kuchiyose)

(Sage Mode-Kakashi gave me the gift of percipitation/nature manipulation so it explains Ice)

Kekkai Genkai, Bloodline: Sharingan

Summoning: Snakes (Nagashi etc...), Blade Creation, Birds

Sensei: Kakashi Hatake,Orochimaru,Reikon Keiri, Kenshin Himura...may have been others (has to recall if there were) Pein was one during my Sannin days....

Affiliations: Leaf Anbu,Hebi (Snake),Akatsuki -Original-, Hawk -when original Akatsuki split-, back to New Akatsuki.

Nicknames: Uchiha Brat,Snake, Sasu, Sasuke-Kun.

Family: Sasuke X Tsunade(EXwife)-> Tengu Uchiha, Shunsuke Uchiha, Mitsuki Uchiha
Itachi (brother) Newest Wife-Ravefire Senju

Tobi/Madara---None ( or does he?)

Clan: Uchiha

Looks: Varies on Ocassion- Has several appearances.


Personality:
Spoiler:

Sasuke Uchiha Self Proclaimed Legend - Page 2 Preview_305474

~Pure side and Dark side persona~


Last edited by Sasuke Uchiha on Fri Sep 04, 2009 3:11 am; edited 26 times in total
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyWed Mar 11, 2009 9:26 pm

-Sage mode description
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyFri Mar 13, 2009 3:05 pm

Mangekyo Sharingan Combo(Left eye)~Sacrifice to Shinigami
Rank- Unknown

Description: This requires three Mangekyo Sharingan users surround an opponent and focus their time manipulation powers from their bloodline at the same target. The left eye used in this jutsu will turn time forward, while the right eye would turn time back. This is the left eye. Such a large concentration of this time manipulation launches time so far ahead that the opponent and 3 feet around him is cast into the future where we no longer exist and the Shinigami has returned us to the void. This jutsu will thrust the opponent into the age of the void where nothing exists any longer and all is dead. This has a 3 foot radius around the opponent and this jutsu can always be spotted because all life ends suddenly. A large black blank spot where the earth, life, even the air stops and no longer exists. The void will remain there and after every 10 years or so will eventually consume 3 more feet returning it to the void as well. That is why this jutsu is forbidden.
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyFri Mar 13, 2009 3:16 pm

Moon Release: Silver Light Shuriken- Houton: Nehikari no Shuriken


Last edited by Sasuke -Sage Of Heavens- on Sat Apr 18, 2009 7:38 pm; edited 1 time in total
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyFri Mar 27, 2009 3:34 pm

!!! here are the rules and stipulations to all these moves (they are all similiar in many ways) IF binding move is used on opponent that is of remote higher strength, breaking free is easy. IF armor or any move of remote protection is used, if opponent has higher strength then yours, breaks it easy. IF you are using an illusionary move agianst opponent of higher intellegence, they can see through the guise. NOW for all that was listed above, if you have double to that of your opponent on anything that I covered above, it is like, almost sure to work, like, if your strength is double your opponents on binding move, they are stuck for as long as move states, and so on and so forth.

EACH JUTSU TAKES 7 DAYS TO LEARN!

» Byakugan
Type: Taijutsu
Description: This jutsu is activated in the eyes, much like the Sharingan. Sharingan actually developed from Byakugan. This jutsu allows the user's vision to become 360 degrees. The user is able to see fully around them, and all their surroundings. Byakugan also has the ability to see objects, and view the inner coil system of a person's body, and in advanced cases, the Chakra Holes. Using this, the user can attack the inner organs of a person, and do high amounts of damage.

» Cancel
Type: Genjutsu
Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user.

» Doton Doryuuheki
Type: Ninjutsu; Earth Type
Description: A jutsu which when performed, allows the user to spew mud from their mouth, which grows into a large wall or hard earthen material. This wall is able to block most other jutsus, and its extremely durable. (MUST HAVE WATER AND SAND PRESENT TO FORM)

» Doton Shinjuu Zanshu no Jutsu
Type: Ninjutsu; Earth Type
Description: The user hides beneath the ground, and reaches up to grab their opponent. The opponent is then pulled under the ground, up to their chin, allowing the head to be subject to move powerful jutsu.

» Doton Tsuiga no Jutsu
Type: Ninjutsu: Earth Type Summoning
Description: Summons a variety of Nin-Dogs(Ninja Dogs), that burst from the ground - and take hold of the opponents body. The opponent becomes unable to move, and is then open for larger scale jutsu. These dogs can be summoned one at a time, and used for smaller jobs.

» Furou Fushi no Jutsu
Type: Ninjutsu
Description: A jutsu that grants the user the ability to project his soul into the world, anchoring the spirit. The user can then find a new body, take control of it - and once again become young. It is a reincarnation spell.

» Henge no Jutsu
Type: Genjutsu
Description: An illusionary jutsu that gives the user the appearance of another person or object. A commonly used skill for assassinating someone.

» HiJutsu, Makyou HyouShou
Type: Ninjutsu
Description: Using this special jutsu, the user creates a prison of mirrors made from ice, around his opponent. The mirrors allow the user to transport between them at high speeds, or reflect themselves into all the mirrors. It is nearly impossible to see the users movement between mirrors, so there is no danger of being hit. The speed of the user also makes it near impossible to dodge the attacks. (MUST HAVE WATER PRESENT TO FORM INTO ICE)

» Juujuin Bunshin
Type: Ninjutsu (Beast/Human Effect)
Description: Used in combination with an animal partner. Chakra is used to reform the animal into an exact replica of the human - or vice versa, with the human becoming an animal. A lose of power in the transformed body - will cause a revert into the original self.

» Kage Bunshin no Jutsu
Type: Ninjutsu
Description: A forbidden jutsu, that creates clones - which are not just plain illusions (like the normal bunshin no jutsu). Each clone is an exact replica of user, capable of attacking. A direct hit causes the clone to disappear.

» Kage Buyou
Type: Taijutsu
Description: A technique that attaches the user to the opponents shadow, leaving the opponent vulnerable to stronger attacks.

» Kage Shuriken no Jutsu
Type: Taijutsu
Description: A technique which places a second shuriken in the shadow of a first (thrown) shuriken, confusing the enemy.

» Kagemane no Jutsu
Type: Ninjutsu
Description: Allows the user to control their own shadow, changing it to any shape they wish, and extending/shortening it inside a certain radius. When the shadow contacts the opponents shadow, it combines the two, making the opponent do anything the user does. The shadow can also latch onto multiple targets Yet, the jutsu has a time limit.

» Kanashibari no Jutsu
Type: Ninjutsu
Description: Causes an opponent to loose their sense of movement. Stops the opponent, leaving an opening for more powerful jutsu to be performed.

» Kawarimi no Jutsu
Type: Ninjutsu
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.

» Kikai Bunshin no Jutsue
Type: Ninjutsu
Description: Creates an exact copy of the user, using the bugs stored within the body.

» Kirigakure no Jutsu
Type: Ninjutsu
Description: A highly effective cover technique. Blankets an area in a thick fog, confusing the senses of the enemy. (MAKES MIST FOR OTHER MOVE USE, MIST COUNTS FOR WATER AS WELL, PULL WATER FROM MIST)

» Kokuangyo no Jutsu
Type: Genjutsu
Description: Creates an illusion of complete darkness over the battlefield. Causes confusion.

» Kugutsu no Jutsu
Type: Ninjutsu
Description: Uses a doll as a weapon for combat. The doll is controlled by thin, almost invisible strings - that jutsu skills brings the doll 'to life', and be used to switch places with the user, attack, or hide itself as another person.

» Mikazuki no Mai
Type: Ninjutsu (Leaf Style), Taijutsu
Description: A sword technique, that creates two replicas - that together attack in a dance of swords - that confuses the opponent.

» Mizu Bunshin no Jutsu
Type: Ninjutsu
Description: Creates a number of clones, made from water. Each Clone is capable of attacking on its own, yet each is 1/10th the power of the original. A direct hit will cause the clone to revert to water - and it cannot leave a certain radius of the user.

» Mokudon Hijutsu Jukai Koudan.
Type: Ninjutsu
Description: Uses jutsu skills to control plant life - and create large plants that can be used as a barrier. It is said to have brought Leaf Village out of troubled days in the past - and itself, built Leaf Village.

» Mugen Sajin Daitoppa
Type: Ninjutsu
Description: The user spews a large amount of sand from the mouth, that covers a large area. (FOR SAND MOVE USE)

» Ninpou; Kumoshi Bari
Type: Ninjutsu
Description: Creates a large web, similar to a spiders, that traps an opponent. The web is enforced by strength, and is extremely hard to break.

» Oboro Bunshin no Jutsu
Type: Genjutsu
Description: A clone formed from mist that cannot attack, and disappears in one strike. (MIST MUST BE PRESENT)

» Sabaku Kyuu
Type: Ninjutsu
Description: Uses sand to cover the opponents entire body. Is uses to stop an opponents movement, or cause suffocation. (SAND MUST BE PRESENT)

» Senei Jyashu
Type: Ninjutsu
Description: Summons a number of snakes inside the sleeve, which snake out and latch around the opponent, rendering them immobile for two turns.

» Shintenshin no Jutsu
Type: Ninjutsu
Description: Allows the user to send its spirit energy into another body, and control them. The spirit energy travels slowly, and if it misses, it takes a good amount of time to return to the body. Any damage done to the target while the jutsu is in effect, is also done to the users body. Primarily used for spying - lasts about 5 minutes.

» Shishienjin
Type: Ninjutsu (Barrier Technique)
Description: A co-operation, 4 person jutsu, creates a large purple box shaped barrier - used to surround people or battles. Anything that touches the barrier bursts into purple flame.

» Shikon no Jutsu
Type: Ninjutsu
Description: A jutsu which causes a dead bodies heart to beat for a few minutes. In this time, the user can move dead bodies, to act as targets or diversions.

» Shuriken Kage Bunshin no Jutsu
Type: Ninjutsu
Description: A technique that multiplies a thrown object, fake shadow objects and actual object are impossible to differentiate, thus, move is highly effective when combined with throwing star or other weapons thrown.

» Sofuushasen no Tachi
Type: Taijutsu
Description: Uses thin strings attached to many shuriken, kunai, etc. that when thrown - wrap around the opponent and render them immobile.

» Souja Sousai no Jutsu
Type: Ninjutsu
Description: A forbidden jutsu, which uses snakes to instantly kill both the opponent and the user. A suicidal murder jutsu. But your Strength must be equal to or more then your opponents for this to work.

» Spell of Fake Sleep
Type: Genjutsu
Description: Puts the user into a false state of sleep. Allows user to take complete control of victims Body.

» Sphere of Sand
Type: Ninjutsu
Description: A large wall of sand completely covers user in a sphere shape. (SAND MUST BE PRESENT)

» Suirou no Jutsu
Type: Ninjutsu
Description: Creates a large sphere of water, that holds the opponent inside it. The prison is difficult to escape, yet, the drawback is that the user must keep contact with the sphere to keep the prison working. (WATER MUST BE PRESENT)

» Suiton Suijinheki
Type: Ninjutsu
Description: Creates a blast of water from the mouth, usually used to block fire type attacks. (WATER MUST BE PRESENT)

» Suna Bunshin
Type: Ninjutsu
Description: An advanced type of clone, made from sand. It does not disappear when attacked - but it does have a sand like appearance, and would not make a good decoy. Although, it can attack, and travel along the ground in a sand state. It knows the moves you know, only, in a weaker state. (SAND MUST BE PRESENT)

» Suna no Tate
Type: Ninjutsu
Description: A sand demon jutsu. A large amount of sand, stored within the gourd, will automatically move and protect user from any harm by becoming a solid wall. User is unable to control this reaction. The drawback, is the sand wall is not extremely fast - and will have a hard time keeping up to faster enemies. (SAND MUST BE PRESENT)

» Suna no Yoroi
Type: Ninjutsu
Description: A secondary defense of the sand user. Chakra forms a thin layer of sand, although powerful, around the user. It is not as protective as the Shield of Sand, because it uses up large amounts of stamina, and makes the user a lot heavier. (SAND MUST BE PRESENT)

» Ura Renge
Type: Taijutsu
Description: A forbidden jutsu performed by opening 3 chakra gates (releases the body's limits on muscle usage/chakra flow). It puts a lot of strain on the body and muscles - and is nearly suicidal. It goes beyond the speed and power of any other lotus technique. Continuous speed and high powered attacks make this devastating to any opponent. The power can increase by opening more chakra gates - but the result is immobility of the user, due to torn muscle fibers.
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyThu Apr 02, 2009 7:09 am

Summons:
Kuchiyose: Jaaku Karasu Shibari - Summoning: Wicked Raven Bind
Ousama Karasu no Akumakasei - King Raven of The Demon Flames
Karasu no Gouman - Raven of Arrogance
Hashibutogarasu - Jungle Raven
Yatanokasasu - Yatagarasu
Yogarasu - Night Raven
Karasutengu - Raven-Billed Goblin
Miyamagarasu - Mountain Raven

Ninjutsu:
Kyuukyou Susano'o Yoroi - Ultimate Susano'o Armor

Taijutsu:
Hachimon - Eight Gates
Sonikku Bakushin no Jutsu - Sonic Rush Technique
Oniken - Demon Fist style
Ame no Tsukeru Oni - Rain of The Stalking Demon
Oni Utsu - Demon Strike
Sanshouou Mau - Salamander Dance
Sanshouou Ame - Salamander Rain
Amatsuotome - Celestial Maiden

Fuuton:
Fuuton: Dai sekiryoku - Wind Release: Great Repulsion
Fuuton: Fuuryuudan - Wind Release: Wind Dragon Projectile
Fuuton: Kaku Ohkaze Tonkachi - Wind Release: Second Winds Hammer
Heki Reppuu no Jutsu - Burst Gale Technique
Fuuton: Shippuu Orosu - Wind Release: Hurricane Take down
Sambi no Fuujin - Praise of the Wind God
Fuuton: Kadou Sekiryoku - Wind Release: Vortex Repulsion
Ikaesu no Jutsu - Returning Fire Technique
Fuuton: Tonkachi - Wind Release: Hammer
Tonkachi Parusuha no Jutsu - Hammer Pulse Wave Technique
Fuuton: Uchiwa Hirate - Wind Release: Fan Palm
Fuuton: Kaisou Atsu - Wind Release: Stampede Pressure
Sanruida Onigumo no Jutsu - Triple Orb Technique
Fuuton: Dai Kakou - Wind Release: Great Descending
Asshi Fugokuya no Jutsu - Crushing Wind Prison Technique

Katon:
Katon: Sokugire no Uchiha - Fire release: Rage of The Uchiha
Dai Kadan - Great Fire Projectile (igniting the winds of the fuuryuudan)
Hidama no Jutsu - Falling Star Technique
Enten Dabi no Jutsu - Scorching Cremation Technique
Katon: Tsuyobi Tokkotsu - Fire Release: High Flame Soaring
Moushin Housenka no Jutsu - Rushing Fire Phoenix Technique
Ryuu Tensei - Dragon Reincarnation
Hidama no Jutsu - Fire Ball Technique
Katon: Ryūka no Jutsu - Fire Release: Dragon Fire Technique
Goukakyuu no Jutsu - Great Fire Ball Technique
Housenka no Jutsu - Mythical Fire Phoenix Technique
Katon Kazan - Fire Release: volcan
Katon: Kyokojitsu - Fire Release: Rising Sun
Katon: Gōenkyū - Fire Release: Roaring Flame Sphere
Amaterasu Shioki Mi: Kounetsunu - Amaterasu Execution 3: Pyro Field
Imbo Amaterasu Shioki: Tama Shoukyaku - Final Amaterasu Execution: Soul Incineration

Fuuinjutsu:
Tensha Fuuin: Amaterasu - Transcription seal: Goddess of the Sun (Heavenly Illumination)
Akazuno Mangekyou Fuuin - Forbidden Mangekyou Seal

Sound:
Ohtaka no Jutsu - Falcon Technique
Shuriken Seika~Naku - Shuriken Hymn~Sing

Bunshin:
Kage Bunshin no Jutsu - Shadow Clone Technique
Bunshin Daibakuha - Shadow Clone Explosion
Karasu Bunshin no Jutsu - Crow Clone Technique
Mizu Bunshin no Jutsu - Water Clone Jutsu
Katon Karasu Bunshin no Jutsu - Fire Raven Clone Technique

Suiton:
Sui Satsujinki - Water Homicide
Suiton: Suigadan - Water Release: Water Fang Projectile
Suiton: Daibu Undou no Jutsu - Water Release: Underwater Motion Technique
Suiton: Sashishio - Water Release: Rising Tide
Suiton: Hoshoku no Hou - Water Release: Predation of the Peng
Suiton: Maka Assatsu Mio - Water Release: Great Crushing Wake
Suigeki no Jutsu - Water Hammer Technique

Genjutsu:
Utakata - Ephemeral
Magen: Jikei Yugami - Demonic Illusion: Suicide Distortion
Magen: Kyōten Chiten - Demonic Illusion: Mirror Heaven and Earth Change
Magen: Kasegui no Jutsu - Demonic Illusion: Shackling Stakes
Rashomon Nigemizu - Rashomon mirage
Higetsumei no Jutsu - Day of Moonlight Technique
Yomi Kuu Yochou - Under World Consuming Omens
Koutsuki no Jutsu - Crimson Moon Technique
Temma no Sharingan - Demon of the Sharingan
Tenjoukai no Ukabu Omoi - Celestial World of a Suspended Mind

Karasu Jutsu:
Karasushuu Nari: Kuro Sasoku Tsume - Crow Sect Style: Black Left Claw
Karasushuu Nari: Kuro Hagai - Crow Sect Style: Black Wings
Karasutobu: Kage Ayasuri no Jutsu - Raven Soar: Shadow Manipulation Technique

Kenjutsu:
Yaiba no Amaterasu - Blade Of Amaterasu (goddess of the sun)
Amaterasu Shioki Hito: Kusari no Hinote - Amaterasu Execution 1: Chain of Flames
Suigai - Waters Edge
Takashio - High Tide
Odaki Houraku - Great waterfall Crash
Fumbo Suiiki - Grave Waters
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyThu Apr 02, 2009 7:45 am

Kasumi Juusha no Jutsu
Kokuangyou no Jutsu
Kori Shinchuu no Jutsu
Magen: Jubaku Satsu
Magen: Kokoni Arazu no Jutsu
Magen: Kyouten Chiten
Magen: Narakumi no Jutsu
Mateki: Mugenonsa
Nehan Shouja no Jutsu


Newest Blade and Shield---the sword of Totsuka, also known as Sakegari's katana, is a weapon said to carry sealing powers, shield =
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyThu Apr 02, 2009 2:17 pm

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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyTue Apr 07, 2009 7:41 pm

Otoshi Buta - Covering Lid
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Doton • Otoshi Buta is a Ninjutsu technique utilizing the Earth Element. To utilize this technique, the ANBU member will form the needed hand seal. A large earthen pot will then fall from the sky to cover and contain the target summon. A powerful enough summon will be able to overturn the pot and escape. This will be the final attack in an elemental trio used by the ANBU. First will be Fuuton • Kazekiri to cut and immobilize the target. Then Raiton • Shichuu Shibari is used to stun and trap the target. Finally Otoshi Buta is called forth to imprison the target.

Bunshin Bakuha - Shadow Clone Explosion
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
At first glance the clone appears to be a normal Kage Bunshin, but the ninja can detonate the clone at any time to form a very large explosion.

Kaze Misairu - Wind Missile
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack
Fuuton • Kaze Misairu is a ninjutsu technique utalizing the Wind element.The user will perofrm a set of handseals and store condensed chakra in their abdomen.They will then release missiles made of wind,with the power to puncture rock.This technqiue will be deadly if fused with fire jutsu.

Kasai Tama - Fire Bullet
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack
Katon • Kasai Tama is a ninjutsu technique utalizing the fire element.The user perform handseals and store chakra in the chest,inhaling deeply.After inhaling,the user will exhale,expeling a large bullet made of fire and condensed chakra.The bullet will explode on contact.
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyTue Apr 07, 2009 8:17 pm

Gouryuuka no Jutsu - Great Dragon Fire Technique
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.

Raiton Kage Bunshin no Jutsu - Lightning Element Shadow Clone Technique
Rank: Unknown
Range: -
Type: Supplementary
Raiton Kage Bunshin no Jutsu is a Ninjutsu technique that utilizes lightning to create a Kage Bunshin clone. Because it is a Kage Bunshin, the Raiton version shares the ability to interact with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. If the Raiton Kage Bunshin is injured, the clone will revert into its natural lightning state. Like in other Lightning Element attacks, should the target come into contact with the electricity, they will be momentarily stunned.

Lightning Wolf Technique (Unnamed)
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
This unnamed Ninjutsu technique utilizes the Lightning Element. After creating Raiton in his hand, Kai will send out a wolf made of lightning to attack his target. Lightning will run from Kai's hand to the wolf itself, limiting its range.


Shichuu Shibari - Four Pillar Binding
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Raiton • Shichuu Shibari is a Ninjutsu technique utilizing the Lightning Element. To utilize this technique, the ANBU member will form the needed hand seal. Four large earthen pillars will rise to surround the target summon. Lightning will then be unleashed to stun the target. This will be the second attack in an elemental trio used by the ANBU. First will be Fuuton • Kazekiri to cut and immobilize the target. Then Shichuu Shibari is used. Finally Doton • Otoshi Buta to imprison the summon in a gigantic sealed pot.

Jinkouu no Jutsu- Artificial Rain Skill
Rank: C
Type: Supplementary
By focusing chakra on a source of water to evaporate it and raise it up in the air, the user may create a cloud far above the battlefield. Because heat is not used to accomplish this the cloud quickly recondenses and begins falling as rain. The area covered by the rain is the same (15 meters) but the time the rain lasts is dependent on how much chakra and water is used. | Chakra- 6 (Per Post) | Academy | The Rain starts the post after this jutsu is used. Please be realistic with the source of water you use.
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyTue Apr 07, 2009 8:42 pm

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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyTue Apr 07, 2009 9:05 pm

Battoujutsu---Studied under Kenshin in exchange for knowledge of the Uchiha Clan.

God's Chanins of Binding technique- huge depressing weight on his limbs and back...and a very powerful chakra drain as well depending on age, an effect occurs to the user when they first learn it .
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyFri Apr 10, 2009 8:11 am

-Chidori Variations

Oodama Chidori - Great Thousand Birds
Rank: S
Range: Short (O-10m)
Type: Attack
Element: Raiton
Users: Emanyeru Kouseitan'i (Original), Sasuke Uchiha (Copied)
Description: After preforming the normal chidori the user begins to siphon more chakra into the technique causing it to expand. The user then compresses the ball and pushes even more chakra into it causing it to become more than 8x stronger than normal. The user then rushes at the opponent and trusts the technique through they're body. If the opponent is trapped and cant move or escape this technique kills instantly.

Chidori - Thousand Birds
Art: Ninjutsu
Rank: A
Type: Attack
Range: Close (0-5m)
Description: After concentrating all the chakra into the arm, the user will use their quickness and the power of the thrust from the chakra to pierce any object with the extended forearm. Because their opponent can easily counter the attack, it requires a Sharingan user to make the technique worthwhile. The Sharingan will allow them to predict any moves their opponent decides to make and send their strike home into the target. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name. Because of the great amount of chakra needed to utilize the technique, the technique can only be used so many times during the day.


Oni Chidori - Demonic Thousand Birds
Art: Ninjutu
Rank: S
Type: Attack
Range: Close (0-10m)
Users: Emanyeru Kouseitan'i
Description: After preforming the chidori the user begins to pump demonic chakra into the chidori turning it purple and making it several times more powerful than a normal chidori. This technique takes much more chakra than a normal chidori and can only be used by Hanyous, Cursed Seal Users, Bijuu, an Jinchuuriki's.


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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyFri Apr 10, 2009 8:19 am

Mass Destruction Jutsu---

Ninpou: Harumagedon Doragon - Ninja Technique: Armageddon Dragon
Rank:S
Range:Far (0-2km)
Users: Emanyeru Kouseitan'i
The user creates a bright colored golden dragon that the user directs using a chakra pointer that directs the dragon to its target. The dragon is made of pure chakra and is unable to be blown off course or destroyed. The jutsu can be stopped how ever by incapacitating me. It has the capability to destroy entire villages.

Makaihi Chidori - Hellfire Thousand Birds
Rank: SS
Range: short (0-10m), far (0-200m)
Element: Makaikaton, Raiton
Users: Emanyeru Kouseitan'i (Original), Sasuke Uchiha (Copied)
Description: The user creates a shadow clone and orders it to create a ball of hellfire while the user preforms the normal chidori. The user and the clone then combine the two forming an even more powerful form of Chidori capable of ripping through small villages.

Butaiton: Kuchiyose Hikari Doragon no Tentou ken Hitotoki ken Yami Doragon no Makai ken Uchuu - Elemental Style: Summoning the Light Dragons of Heaven and Time and the Dark dragons of Hell and Space
Rank: S
Element: Light and Dark
Users: Emanyeru Kouseitan'i
The user summons four dragons with light and dark elements that have a specific control over a certain aspect. With them he can slow down time, create rifts in space, summon angels to aid him, and summon demons to tear his enemies apart. This jutsu is very chakra consuming and can only be used for a short duration.

Butaiton: Gouryuu no Tentou Oni Doragon no Hitotoki ken Uchuu - Elemental Style: Merge of the Heavenly Demon Dragon of Time and Space
Rank: SS
Element: Light and Dark
Users: Emanyeru Kouseitan'i
The user forms the proper handseals after the dragons are summoned and causes them to merge together forming a dragon that can control time and space. The dragon is very large and is whitish-grey on one side and greyish-black on the other.
Emmanuel Edwards: Butaiton: Goryuu no Youso Mokushi Doragon no Tentou Makai Hitotoki ken Uchuu -


Elemental Style: Merge of the Elemental Apocalypse Dragon of Heaven, Hell, Time, and Space
Rank:SSS
Element: All
Users: Emanyeru Kouseitan'i
The user forms the proper handseals after the creation of the "Elemental Dragon of Armageddon" and the "Heavenly Demon Dragon of Time and Space" and makes both dragons merge together. The resulting creation is said to have the power to rival some of the bijuu. The dragon has the power to control all of the elements including heaven, hell, time, and space. While this jutsu is very powerful it is also very chakra consuming and shortens the users life span by about 10 years for every usage of this jutsu.


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Diplomacy- For the following villages were performed

1.Rainbow
2.Moon
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Sasuke Uchiha Self Proclaimed Legend - Page 2 Sasuke-8 (Kanji) of the Dragon-Located right below curse mark of heavens seal.

Rank: E-S
Location of the Seal: The Dragon seal is a variation of the Akkankaji seal and appears on the base of the possessor's neck. It appears as an intricate circular seal with a large "Fire" kanji in the center. Though the tattoo over the chakra network fades when not active, the seal at the base of the neck never does and the ink seems to take on a vibrant red hue at all times.
Preparations: -- See Above --
Transformation Process:
- E Rank - (Genin) - Oshisusumeru (Press forward) - The Dragon seal forces raw chakra into the possessor's adrenal system to eliminate any fear or inability to act in the face of danger. The affected person becomes very headstrong and a natural leader even sometimes to a fault.
- D Rank - (Genin) - Hawokuishibaru (Stand the pain) - The Dragon seal forces raw chakra into the possessor's nerve system effectively severing the body's ability to feel pain. This however doesn't come without a price because it becomes that much harder for the affected individual to notice when they have a life threatening injury.
- C Rank - (Chuunin) - Kaen Ibuki (Flame Breath) - The Dragon seal will force the tattoos on the chakra circulatory system to surface and begin glowing a vibrant red. These tattoos will immediately begin to gather Fire chakra from around the user at a high rate and allow the affected person to manifest powerful flames in their lungs and mouth. The affected person will be able to breathe out fire at will into large fireballs.
- B Rank - (Chuunin) - Kaen Sou (Flame Claws) - The Dragon seal will force the tattoos on the chakra circulatory system to surface and begin glowing a vibrant red. These tattoos will immediately begin to gather Fire chakra from around the user at a high rate and large claws of flame and chakra will begin to manifest around the possessor's hands and arms. The pure power of these flames allows the possessor a devastating weapon in melee range.
- A Rank - (Jounin) - Kirinketsu (Dragon's Blood) - The Dragon seal will force the tattoos on the chakra circulatory system to surface and begin glowing a vibrant red along with the possessor's eyes taking on the same color. The users chakra circulatory system will begin to consume and compress Fire chakra from the air around the possessor at such a rapid rate that the use of any other elemental chakra will be impossible. Fire techniques increase in power and become second nature, requiring no hand seals, while the seal possessor becomes enveloped in a pocket of searing heat, which seems to have no effect on the affected person. Physical attacks and touch from a person in this form produce devastating burns.
- S Rank - (Kage/S) - Banzen Dragon (Perfect Dragon) - The Dragon seal will force the tattoos on the chakra circulatory system to surface and begin glowing a vibrant red along with the possessor's eyes taking on the same color. There is so much Fire chakra present in the user's that some of it begins to leak out and the excess of chakra begins to form the illusion of a dragon demon around the users own body and prevents the affected person from external harm. The users chakra circulatory system will begin to consume and compress Fire chakra from the air around the possessor at such a rapid rate that the use of any other elemental chakra will be impossible. Fire techniques increase in power and become second nature, requiring no hand seals, while the seal possessor becomes enveloped in a defined pocket of searing heat, which seems to have no effect on the affected person. Physical attacks and touch from a person in this form produce devastating burns. It is at this point that the possessor can compress raw Fire chakra into a vicious ranged attack that can bypass most protections.
Positive Effects on Target: The person possessing a Dragon seal is able to manipulate Fire element much easier then they normally could. One under the effects of a Dragon seal will see an increase in their overall aggressiveness and general ability to ignore physical pain.
Negative Effects on User: Over use of releasing the seal can cause strain on the user's chakra circulatory system to the point of tears forming and eventually death. Transformations C Rank and below put a strain on the body and quickly tire the user while B Rank transformations and above have an increasing chance to cause permanent damage with prolonged use.
Seal Info: The Dragon seal is the variation of Akkankaji that can only be placed on people who have an especially strong affinity in their chakra to the Fire element. This is required because when activated, the seal will only allow that form of chakra to be molded in the body.


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Lightning Jutsu

Genin

- Shocking Grasp Technique [Haji Dengeki no Jutsu]
A fairly simple jutsu, the user moves chakra to his hands and converts it to electricity. A thin layer of chakra protects the user, but anyone the user touches gets a shock, and anything the user holds transmits the electricity. | Chakra- 5 (Every Post) | Damage- 8 | Anything the user touches that can conduct electricity well (such as metal) deals 6 damage to anything else that it touches | Genin

- Conductor Skill [Doutai no Jutsu]
The basis of all Raiton jutsu, Doutai no Jutsu allows a shinobi to absorb ambient electricity from the environment for use in electricity and lightning related skills. This collection of ambient electricity is a passive form of this skill, and thus can be used without exerting chakra. | Passive - absorption of ambient electricity | Academy | Does not count against the one jutsu per post limit |


- Static Bolt Technique [Seidenki Boruto no Jutsu]
The user projects some of his chakra, which is given a positive charge, to a location. The user then gives some air in front of his open palm a negative charge, and a large static bolt jumps between the two locations. While the lightning bolt is impossible to dodge, the location that it jumps to can not change, making it very predictable - assuming that the victim knows what's coming. | Chakra- 20 | Damage- 18 | Advanced Genin

- Static Discharge Technique [Houden no Jutsu]
The user focuses his chakra onto an object (typically a metal object, although anything that conducts electricity well works) and builds up an electrical charge within the object. Once the object hits another, a large static bolt leaps from the object whatever it is in contact with. Once the electricity is discharged, the object returns to normal; the energy can only be discharged once. | Chakra- 5 | Damage- 6 | Genin | The electricity lasts five posts or until discharged.

- Magnetic Deflection Technique [Jijou Henshin no Jutsu]
A dangerous technique, this jutsu builds up a magnetic charge in a metal object with a touch, making it a magnet that draws metal objects to it. While this jutsu can build up a powerful magnetic charge, doing so can be dangerous if the user possesses other metal objects, as they will be attracted to the magnet as well. The magnetic charge only lasts as long as the user holds on to the object. | Chakra- 5 (Inc, Every Post) | The magnetic field has 1(Inc) strength, and can deflect any attack involving metal if the field's strength is equal to or more then the damage that would be recieved. | Genin

- Lightning Trip-Wire Technique [Harigane Denkou no Jutsu]
The user takes two kunai or any other metal objects that can be planted in the ground or wall and gives them opposite electrical charges. Using chakra, an invisible current is run through the objects, which are then planted in the ground. If anyone walks in between the two conduits, then an electrical charge zaps them. Despite the name, this technique does not actually 'trip' the victim. | Chakra- 8 (Every Post) | Damage- 10 | Advanced Genin

- Charged Strike [Denkiwoobiru Batsu]
A ninja from the Hidden Cloud Village is able to transfer chakra into his or her limbs in order to create an electrical charge. With enough practice, the ninja becomes able to discharge this energy forcibly with a punch or kick. | Chakra - 12 | Damage - Strength + 10 | Advanced Genin
Original tech by Akshunj

Chuunin

- Static Trap Technique [Seidenki Ashikase no Jutsu]
A more advanced version of the Lightning Trip-Wire Technique, this jutsu uses chakra to transform a few metal objects (most commonly kunai) into an electrical conduit through touch. Then the user uses chakra to send an invisible electrical current between all of the conduits. When someone walks between any two conduits, they get zapped. | Chakra- 4 (Per Conduit, Every Post) | Damage- 10 | At least two conduits must be made | Chuunin | Requires the Lightning Trip-Wire Technique

- Taser Technique [Teizaa no Jutsu]
A powerful combination of the Lightning Trip-Wire and the Shocking Grasp Techniques, this jutsu sends opposite electrical charges between two metal poles, swords, or other, similar objects. Lightning jumps back and forth between these two objects, striking anyone that touches them or gets between them. The user must be careful, for he too will be shocked if he places any part of his body between the two objects. If the user lets go of either of the objects then they both lose their electrical charge. | Chakra- 10 (Every Post) | Damage- 15 | Damage is not applied more than once per post, even if both objects hit someone | Chuunin | Requires the Lightning Trip-Wire Technique and the Shocking Grasp Technique.

- Current Manipulation Technique [Denryuu Tesabaki no Jutsu]
This jutsu uses waves of chakra to bend an electrical current, to make it flow in a less-direct way. This jutsu is usually used in combination with the Lightning Trip-Wire Technique, Taser Technique, or any other techniques that utilize electrical currents to make them harder to avoid. This jutsu requires no hand-seals and can easily be performed in combination with other techniques. | Chakra- 2 (Inc) | The current is bent so that it can hit things 1(Inc) foot away | Chuunin

- Superconductor Skill [Dai Doutai no Jutsu]
An advanced form of the rudimentary academy skill, Dai Doutai no Jutsu differs from its parent skill in that there is no passive quality. When activated, the user absorbs ambient electricity and is able to arc it toward any fair-sized metallic objects within fifteen feet of the user to shock whomever is connected to it. Because this skill requires the body to provide a much higher resistance rating to be able to control the electrical flow, self-damage will occur. | Chakra - 8(Inc2) | HP Cost - 2 (Inc2) | Damage - 10(Inc2) | Chuunin |

- Shock Net [Dengeki no Ami]
The user creates a complex electrical current between his fingers. This current is then "cast" outward towards an opponent or object while still maintaining contact with the user's fingers. While this can be used as an attack, it is more commonly used for its magnetic properties. Any metal objects caught within the "net" are pulled by the magnetic field. This jutsu, therefore, can be used to retrieve a large number of objects or even to disarm opponents. | Chakra- 10 (Inc10) | Damage- 5(Inc10) | The field has a strength of 1(Inc10) | Chuunin | Any increments beyond 10 only increase the strength of the magnetic field, not the damage |

ANBU [Tenbatsu no Raijin]

- Lightning Cage Technique [Denkou no Ori no Jutsu]
This technique uses chakra to set up a powerful web of electrical currents surrounding a victim. Lightning shoots from the user's fingertips and surrounds the victim, shocking him as the current surrounds him. The cage deals little damage to those trapped within, but anyone trying to leave is in for a real shock. Unfortunately, while the cage does a good job of keeping most people inside, it also damages anyone trying to reach into the field to attack. Magnetic currents protect the victim from attacks from metal objects, and electrical attacks are likewise useless. | Chakra- 75 | Damage- 25 (first post only) | An endurance of 5 is required to stand to break out of the field. The cage deals an extra 50 damage to anyone trying to enter or leave. | ANBU | Effect lasts three posts.

- Lightning Screen [Denkou no Shahei]
After performing a row of hand-seals, the user places his hands on the ground and in front of him a large and powerful field of lightning erupts from the ground and lasts for a few seconds before dissipating. This field not only shocks anyone unlucky enough to touch it, it also does a good job of deflecting lightning techniques, not to mention anything involving metal. | Chakra- 100 | Damage- 75 | An endurance of 6 is needed to punch through the wall. Attacks dealing less than 75 damage are negated. | ANBU

- Static Clone Technique [Seidenki Bunshin no Jutsu]
After a row of hand-seals, several electrical fields erupt from the user's hands and form into vaguely humanoid shapes. A simple genjutsu is used to then make the fields look like the user or anyone else the user chooses. Although the clones can't exert any physical force, if an opponent comes into contact with it, it dissipates and heavily shocks the him or her. | Chakra- 60 (Per Clone) | Damage- 50 (Per Clone) | The clone has an agility level equal to the user's intelligence. | ANBU

- Magnetic Beacon Technique [Jijou Houka no Jutsu]
The user sends electrical waves to a metal object, causing it to turn into an electrical magnet. This jutsu has an advantage over the Magnetic Parry Technique in that the user need not touch nor hold onto the object to give it its electrical charge. It's very common to place a magnetic charge on an object held by an opponent, after which the user can track that person using a device similar to a compass. | Chakra- 8 (Inc, Every Post) | The magnetic field has a strength of 1(Inc). Any attack that deals less damage than the strength of the magnetic field is deflected. | ANBU | Requires the Magnetic Parry Technique

- Blade of the Lightning God [Raijin no Ittou]
The user focuses chakra into either arm and collects ambient electricity into a tight lattice around the forearm and hand. By compressing the electricity and chakra together, the user forms a single-use electrical blade. While the blade has no real substance and thus cannot block or parry, its side-effect more than makes up for it - the area around that which is struck by the blade will be instantly shocked numb. | Chakra - 50 | Damage - 75 | Area around the spot that the blade strikes will be completely numb for two posts. The blade disappears after striking the opponent, since all of its electricity enters the opponent during the strike. | Advanced ANBU


Jounin

- Lightning Scorch Technique [Denkou Yakekoge no Jutsu]
The user performs a short row of hand seals, ending with his hands pointing towards his victim. Lightning bolts shoot out of his finger tips and dance along the victim's flesh, causing severe burns all over the body. This jutsu has the advantage of being difficult to block or dodge without the victim hiding behind something that doesn't conduct electricity.| Chakra- 100 | Damage- 85 | Jounin

- Human Lightning Rod [Hiraishin no Jintai]
The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that anyone within the field is constantly shocked by lightning. Although this jutsu is almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user. | Chakra- 100 (Every Post) | Damage- 75 (Every Post) | Damage from electrical jutsu aimed at the user is reduced by 75. | Jounin

- Touch of the Lightning God [Raijin no Hadazawari]
The user gathers a large amount of chakra into his fingertips and converts it to electricity. The electricity then bursts from the fingertips and seeks out the victim. The lightning doesn't rend the flesh, but instead eletrifys the opponent, seeking out and attacking the heart and nervous system. The pain this jutsu causes is said to be unbearable. Victims of this jutsu frequently have heart attacks within 24 hours after being hit, so medical care is highly advised. Kinjutsu

- Grasp of the Lightning God [Raijin no Haji]
The user gathers a tremendous amount of eletricity into their hands. The user then grabs the opponent with both hands and sets up a powerful current of eletricity through the opponent's body. This eletricity not only electrifies its victim, but also renders the area around where the opponent is holding immobile, although other parts of the victim's body can freely move. Advanced Jounin

S-Rank

- Violent Thunderclap [Hageshii Jinrai]
An extremely powerful Raiton ninjutsu that requires the pinnacle of chakra control to perform. The user gathers massive amounts of chakra into his palms and flattens it out into a disc extending over each hand that absorb any ambient electricity. Once the discs have collected enough ambient energy, the user smashes his palms together, creating a deafening thunderclap accompanied by a hemispherical electric shockwave that travels outward from the hands. With all of this occurring within a few seconds, it is clear to see why the utmost of chakra control is required. | Chakra - 125 | Damage - 160 | Opponent is deafened and disoriented for two posts | S-Rank

- Dance of the Condemned [Keito no Mai]
This jutsu, considered forbidden for its cruelty, partially shuts down a person's nervous system, sending them into a form of nervous shock that ends with the person being unable to move for a brief period. In order to perform this technique, the user must perform a long row of hand seals and then touch the victim's neck or spinal chord (touching clothing or armor in that area is fine, as long as it can't block electricity). Repeated use of this jutsu has been known to cause permanent nerve damage. The victim is sent into nervous shock for one post, and is then paralyzed for another two posts. | S-Rank Kinjutsu
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyTue May 05, 2009 6:47 pm

Ninja Arts:


Katon-Ninja Art: Binding Flames/Hellfire
-No handseal required unless flames are added it'll vary on the jutsu used
-Rank varies on the fire jutsu alone its a D - C rank
-Effect user throws a kunai with a tag attached directly after theopponent with a wire attached to the kunai used. If the attack miss, yank the kunai back while the explosion distracts the target and bing them into the wire and rell them back to your fist after launching flames onto the wire or not

Name: Katon: Shakaku [Fire Release: Angel of Fire] (Nathan)
Rank: C
Range: 50 meters
Jutsu Type: Ninjutsu
Elemental Affinity: Katon - Fire [Advanced]
Clan: -
Description: By employing the use of his scythe and Katon - Fire chakra, Nathan can unleash a shower of embers upon his opponent[s]. By leaking his chakra into the scythe, Nathan can bring his weapon high above his head where embers will begin to fall on the battlefield over the location of his opponent. They will start out slow before a torrential downpour will fall upon them, most likely burning them and setting fire to anything around them. The embers will give first degree burns on contact with the skin and then nearly immediately cool. It is the sheer number of the embers than can spell trouble for his opponent[s]. -copied-

Name: Katon: Haitsuchi [Fire Release: Ashes and Earth]
Rank: C
Range: Close to Far
Jutsu Type: Ninjutsu
Elemental Affinity: Katon - Fire [Advanced]
Clan: -
Description: By employing the use of his scythe and Katon - Fire chakra, Nathan can unleash a great burst of torrential flames upon his opponent[s]. By leaking his chakra into the scythe, Nathan can bring the weapon high above his head and, swinging it downward, he will be able to release a large blast of blue flames. The blue flames will expand outwards and upwards to, literally, leave a large gash in the earth. This attack is fairly unruly as is more used as a distraction and a cover up to a true attack. The flames have the ability to cause third degree burns with direct contact. -copied-

Katon • Hibashira no Jutsu [Fire Release • Pillar of Fire Skill] (Katon sect.)
- A technique utilizing Fire Chakra, Focus, Burst, and Materialize
- Handseals: Dog, Dragon, Ram, Tiger
- Rank: B
- Effect: A skill in which the user gathers their chakra through the ground, aiming it towards their opponent. If used upon a stationary opponent this jutsu can very easily be used. Shooting up a powerful pillar of flame from the ground which surrounds the opponent. The opponent in side is burned mercilessly during the time they are within it. This jutsu is a self-sustaining jutsu, so even if the attack does not hit it can be used as a tool to throw your opponent at for damage if they get caught within it, and an additional dmg per post is done as long as they stay within it Otherwise if thrown through it it will do more dmg but last only one post. This jutsu will stay up for six posts [counting opponents and the users Can cause 2nd degree burns if caught within it Can cause 1st degree if sent through it

Katon • Ho Kunai Kuchiyose no Jutsu [Fire Release • Fire Kunai Summoning]
- A technique utilizing Fire Chakra and Materialization
- Handseals: Tiger, Ram
- Rank: D
- Effect: A skill normally used when the user is running on kunai, or is looking to use a more powerful type of kunai. This jutsu can be released from either the hands or the mouth, having flaming kunai appear in the hands of the user which do not burn the user but if picked up by an opponent will burn the opponent. The kunai also can be fired from the mouth.

Katon • Faia Tama No Jutsu [Fire Release • Fire Projectiles]
- A technique utilizing Fire Chakra and Infuse
- Handseals: Horse, Tiger
- Rank: D
- Effect: A skill where the user gathering their fire chakra they imbue it into their projectiles. Releasing them from their hands, spiralling about they catch flame in order to add to the damage of those projectiles. This technique can be utilized with Shuriken, Kunai, and Senbon.
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptySat May 09, 2009 3:44 am

• Misc Gods

Name: Aizen Myo-o
Title: Goddess of Love/Lust
Guardian: Misaki Namiko
Followers: None
Shrine: Within a shrine in the Sea Country
Item: Golden Ring with a Red Stone
Description: The goddess that has been associated with the essence of love and lust. Being the force the generates the spark of love between two individuals, and the fiery lust that also lurks within people.
Powers: The power of the Goddess of Love/Lust stems from the power of the ring. While wearing this ring, they will produce a strange perfume acting like natural pheramones. Causing any member of the opposite sex to be entirely infatuated with you. Making the virtually unable to attack you, and easier to manipulate. However if several members of the opposite sex are together in the presence of this perfume. They will go off into an incredible rage that shall cause them to try and kill one another and anything in their way. // Note: The perfume has a range of a ten foot radius around the user

Name: Kichijouten
Title: Goddess of Happiness and Beauty
Guardian: None
Followers: None
Shrine: In a large mansion hidden deep within the Tea Country.
Item: Small blue pendant
Description: The goddess that has been associated with all the natural happiness that flows through the world. Guiding all within their pursuit of happiness, and promoting the symbol of beauty
Powers: The power of the Goddess of Happiness and Beauty stems from the power of the pendant. This pendant makes it so that the wearer will never age at all. From the point they keep on the ring they will remain the same way. When wearing this necklace you are always forced to be happy, and are unable to feel any other emotion, potentially causing some to be driven insane.

Name: Kyuuzou
Title: God of Explosions
Guardian: Seishou Kaosu
Followers: None
Shrine: Deep within a glacier near the Snow Country
Item: A pair of earrings
Description: The god that has been associated with destructive nature within the world. Promoting the idea of breaking down and destroying all kinds of items. Being the key motivator behind rebellions and revolutios.
Powers: The power of the God of Explosions stems from the power of the earrings. With this god in your grasp, you are able to create bombs from your chakra. These bombs taking any form the user wishes, based on the users imagination. The bombs can hold up to 300% chakra, doing up to 600% damage.

Name: Ongaku
Title: Goddess of Art and Music
Guardian: Akada Tetsu
Followers: None
Shrine: Below an abandoned school in the Rice Field Country
Item: Harp
Description: The goddess that has been known to be the creative muse within the world. Promoting the idea of utilizing art and music within their lives to benefit themselves.
Powers: The power of the Goddess of Art and Music stems from the power of the harp. While playing the harp, the user is capable of performing genjutsu up to A rank of their own design. However, the genjutsu emitted by this harp are unable to be Kanashibari genjutsu unless you are a genjutsu-nin that has the kanashibari ability.

Name: Miroka
Title: God of Incarnation
Guardian: Yamanaka Zenitsu
Followers: None
Shrine: Located in a shrine under lake in the Water Country
Item: Lance
Description: The god that has been associated with the power of incarnation. Givng the power of animation to all types of creatures that have no ways of movement before its blessing.
Powers: The power of the God of Incarnation stems from the power of the lance. By stabbing the lance into the ground, the user is able to summon forth a legion of follows. These undead creatures will follow your every command, and they will all have stats equal to one tenth of yours. [You can command up to a legion of 100 // Each undead summoning costs 10% chakra]. Beware of when your chakra goes lower then the 25% mark, because the undead creatures will turn on you.

Name: Yebisu
Title: God of Good Luck
Guardian: Monk Elder
Followers: Monks
Shrine: A large tower within the Waterfall Country
Item: A golden coin worth 14,000 ryou
Description: The god that has been loosely associated with the Seven Lucky Gods. Being a god that responds to the power of Good Lucky. Bestowing it upon those whom least expect it, and being a very charitable god.
Powers: The power of the God of Good Luck stems from the power of the coin. The user is able to generate good and bad luck from a flip of the coin. By using 450% chakra you can generate good luck, making one able to get lucky to perform something that generally would be considered impossible. However, the user is also able to generate bad luck at the cost of 150% chakra. But when giving off bad luck, it will always come back to bite the user three times worse.
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Sasuke Uchiha Self Proclaimed Legend - Page 2 Empty
PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptySat May 09, 2009 3:46 am

NinPou -Healing Arts -Reads and Studies Tsunade's books

Ninpou Medical Skill
- A skill required to learn medical-nin techniques, not needed if you are a medical-nin
- Rank: C
- Requirements: 100% Chakra Control, over level 15
- Effect: Enables one to learn medical-jutsu

Mystical Hand Skill [Shousen no Jutsu]
- A basic medical jutsu used to heal another shinobi or the medical-nin after being inflicted a basic outer or internal injury (Need Ninpou Medical Skill to learn)
- Rank: D
- Effect: Heals both minor internal and external wounds
- Cost: 5% chakra heals 3% damage for external wounds, 5% chakra heals 1% damage for internal wounds // Cannot go over 50%

Chakra Scalpel [Chakra no Mesu]
- A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over. (Need Ninpou Medical Skill to learn)
- Requirements: Mystical Hand Skill
- Rank: C
- Effects: Used for surgical procedures, however this can be used in battle as a deadly weapon
- Cost: 50% to charge, 45% per turn

Skill of Nervous System Confusion [Shinkeikei Konran no Jutsu]
- An advanced medical jutsu that converts chakra to electrical energy and is sent against the neck. This is used to confuse the nervous system, in order to be used as an anastetic in to get rid of a patients pain or to put them to sleep for surgery (Need Ninpou Medical Skill to learn)
- Requirements: Mystical Hand Skill. Chakra Scalpel
- Rank: B
- Effect: Can be used for surgical procedures and other procedures, however when used in battle it can be a deadly weapon
- Cost: 150% chakra

Skill of Poison Extraction [Doku Ekisu no Jutsu]
- An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be adminstered. (Need Ninpou Medical Skill to learn)
- Requirements: Mystical Hand Skill, Chakra Scalpel
- Rank: B
- Effect: Can remove poison from the user or another
- Cost: 150% chakra to removed poison per post

Ninpou Dead Body Learning
- A skill used in order to decipher information from a dead opponent
- Requirements: over level 25 (if not hunter-nin)
- Rank: S
- Effect: Allows the user in order to learn about the various techniques a person had while they were alive, also having a better understanding of them, if you do not have those techniques you receive 1/4 off the cost of that technique from learning about it from the dead body, allows extreme knowledge of ABL's and CSJ's.

Ninpou Body Disposal
- A skill used to dispose of bodies
- Requirements: over level 25, (if not hunter-nin)
- Rank: A
- Effect: Allows the user to destroy the body of an opponent, so that their jutsu information cannot be taken by enemy forces.

Ninpou Puppet Body Parts
- A skill used to replace body parts with puppet parts
- Requirements: Kugutsu no Jutsu, over level 10
- Rank: A
- Effect: Allows the user to add limbs or replace parts of their body so that they may be better suited for battle
- Note: A puppeteer must make those puppet parts

Ninpou Ikimonokugutsu Creation
- A skill used to learn how to create animal puppets
- Requirements: Kugutsu no Jutsu, Ninpou Puppet Body Parts, over level 15
- Rank: A
- Effect: Allows the user to find an animal and incapacitate it in order to create a puppet from an animal, and increase its power with puppet parts, using a special container known as a Chakra Canister, to supply chakra for jutsu or seals used in the design of the puppet.

Ninpou Hitokugutsu Creation
- A skill used to learn how to create human puppets
- Requirements: Kugutsu no Jutsu, Ninpou Puppet Body Parts, Ikimonokugutsu, over level 25
- Rank: S
- Effect: Allows the user to be able to make humans from the bodies of actual humans, increasing their power through the abiity to make puppet parts, and converting their flesh into a Chakra Generator, allowing the puppet to be able to use the jutsus they once knew in real life.

Ninpou Long Range Proficiency
- A skill used to be proficient at long range weapons
- Requirements: Intermediate Weaponry Skill, over level 15
- Rank: C
- Effect: An ability where it ensures that at least one out of every four long range projectile weapons thrown towards the opponent will be a sure hit. However, this sure hit cannot be a critical hit. This only applies to the following areas : Thighs, Shins, Upper Arm, Shoulder, and Lower Arm
- Cost: Per post this takes 50% stamina

Ninpou High Evasive Tactics
- A skill used by many medical-nin that does not rely on being a medical-nin
- Requirements: Over level 20
- Rank: A
- Effect: An ability where a user basis their judgement upon enemy attack from a good distance away, moving away from their opponents attack way before it even gets close to them. This eliminates the idea of being attack by an opponent, however reduces the chance of a counter-attack to zero.

Ninpou Mastered Hand to Hand Combat
- A skill used that determines a master of Hand to Hand Combat
- Requirements: Over level 20
- Rank: A
- Effect: An ability where the user knows an extensive deal upon the ways of taijutsu, knowing how to maunever their body well enough so they can even use mimic taijutsu skills they do not even know. // +45 tai skills
- Cost: 40% stamina per turn

Ninpou Mastered Weaponry Combat
- A skill used that determines a master of Weaponry
- Requirements: Over level 20
- Rank: A
- Effect: An ability where the user knows an extensive deal upon the ways of weaponry, knowing how to utilize weapons efficiently and masterfully // +45 ken skills
- Cost: 40% stamina per turn

Ninpou Low Drawing Speed
- A skill used in order to have a low drawing speed
- Requirements: over level 5
- Rank: D
- Effect: Allows the user to be able to draw in battle at a low speed, able to make a picture in one and a half posts

Ninpou Medium Drawing Speed
- A skill used in order to have a Medium drawing speed
- Requirements: over level 15
- Rank: C
- Effect: Allows the user to be able to draw in battle at a medium speed, able to make a picture in one post

Ninpou Above Basic Drawing Talent
- A skill used in order to have an Above Basic Drawing Talent
- Requirements: over level 7
- Rank: D
- Effect: Allows the user to be able to draw basic items such kunai, shuriken, swords, etc (5% chakra drain)

Ninpou Intermediate Drawing Talent
- A skill used in order to have an Intermediate Drawing Talent
- Requirements: over level 13
- Rank: C
- Effect: Allows the user to be able to draw basic items such as small animals (7% Chakra Drain)

Ninpou Seal Knowledge
- A skill needed in order to learn about Fuuinjtsu seals
- Requirements: over level 15
- Rank: C
- Effect: Allows the user to be able to learn Fuuinjutsu type seals and kanji, without being a Fuuin-nin

Ninpou Basic Kanji Knowledge
- A skill where one learns about basic kanji like "Baku", and Akari "Light"
- Requirements: Seal Knowledge
- Rank: B
- Effect: Allows the user to be able to learn Fuuinjutsu type seals and kanji, without being a Fuuin-nin
Ninpou Elemental Kanji Knowledge
- A skill where one learns about the four basic elemental Kanji (Fire, Water, Earth, Wind)
- Requirements: Basic Kanji Knowledge
- Rank: A
- Effect: Allows the user the knowledge of Fuuinjutsu, for possibly creation of hijutsu that utilize them or perhaps even a special type of fuuinjutsu.

Ninpou Chakra Sealing Tag
- A skill where one learns how to create a special Kanji Tag, that can seal an opponents chakra in an instant
- Requirements: Basic Kanji Knowledge and Elemental Kanji knowledge
- Rank: A
- Effect: Allows the user to be able to write up a kanji tag, with a seal that seals up chakra in an instant, making an opponent unable to use chakra for five posts.

Ninpou Kanji Tag Creation
- A skill where one learns how to create a special Kanji Tag, that can seal an opponents chakra in an instant
- Requirements: Basic Kanji Knowledge, Elemental Kanji Knowledge, Chakra Sealing Tag
- Rank: S
- Effect: Allows the user to be able to create Kanji tags for the use in battle, or even out of battle. Using their knowledge of kanji to create various tags for various purposes.
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptySat May 09, 2009 3:50 am

-updated, and continuing
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PostSubject: Re: Sasuke Uchiha Self Proclaimed Legend   Sasuke Uchiha Self Proclaimed Legend - Page 2 EmptyMon May 11, 2009 11:45 pm

Medical and Sealing jutsu

Skill of Antidote Making [Gedokuzai Meiku no Jutsu]
- A medical skill where the user can make antidotes based on the symptoms of a poison.
- Handseals: None
- Effects: Can create a antidote from a poison found in order to heal an individual

Mystical Hand Skill [Shousen no Jutsu]
- A basic medical jutsu used to heal another shinobi or the medical-nin after being inflicted a basic outer or internal injury
- Handseals: None
- Effect: Heals both minor internal and external wounds, stamina healed for external injuries or internal injuries
[Up to a maximum of 100% chakra per post]

Chakra Scalpel [Chakra no Mesu]
- A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over.
- Handseals: None
- Effects: USed for surgical procedures, however this can be used in battle as a deadly weapon

Skill of Nervous System Confusion [Shinkeikei Konran no Jutsu]
- An advanced medical jutsu that converts chakra to electrical energy and is sent against the neck. This is used to confuse the nervous system, in order to be used as an anastetic in to get rid of a patients pain or to put them to sleep for surgery // Must have Lightning Affinity to learn this skill
- Handseals: None
- Effect: Can be used for surgical procedures and other procedures, however when used in battle it can be a deadly weapon -Takes at least five posts to learn how to utilize your body again...If you are a medical nin all it takes is 2 posts

Skill of Poison Extraction [Doku Ekisu no Jutsu]
- An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be adminstered.
- Handseals: None
- Effect: Can remove poison from the user or another to remove poison and 100% if used on self

GedoMark- A Forbidden Jutsu, which seals up bloodlines
-Forbidden jutsu, Gedo mark (Orochimaru used on Kakashi to control him), used control anyone how ever you want, it was also used to seal away Kakashi' s Sharingan)

rat-dog-horse-rat-dog-put your palms out

Gedo mark release(this jutsu can release the Gedo mark seal)
dog-rat-bird-serpent-rat-boar-tiger-dragon-serpent-ox-ram-bird
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