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| Sasuke Uchiha Self Proclaimed Legend | |
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| Subject: Sasuke Uchiha Self Proclaimed Legend Mon Feb 09, 2009 10:19 am | |
| ~ Documents For Missin-Nin BackgroundName: Sasuke Uchiha
Age: 16 (permanently for right now)
Birthday: July 23rd Year: Is unknown
Height:168 cm
Weight:62.2kg
Gender: Male
Race: Uchiha
Village of Origin: Leaf -became a missing nin-
Current Village: (Realm)
Ninja Rank: S-Ranked due to being a Sage, Ex- Sannin of The Great 5, Kage multiple times, Students numerous amounts.
Elements: Affinty---Fire The following elements were learned and taught: Lightning,Wind,Water, Earth,Shadow,Light,Plasma,Magnetism,Ice, Time-Space (Kuchiyose)
(Sage Mode-Kakashi gave me the gift of percipitation/nature manipulation so it explains Ice)
Kekkai Genkai, Bloodline: Sharingan
Summoning: Snakes (Nagashi etc...), Blade Creation, Birds
Sensei: Kakashi Hatake,Orochimaru,Reikon Keiri, Kenshin Himura...may have been others (has to recall if there were) Pein was one during my Sannin days....
Affiliations: Leaf Anbu,Hebi (Snake),Akatsuki -Original-, Hawk -when original Akatsuki split-, back to New Akatsuki.
Nicknames: Uchiha Brat,Snake, Sasu, Sasuke-Kun.
Family: Sasuke X Tsunade(EXwife)-> Tengu Uchiha, Shunsuke Uchiha, Mitsuki Uchiha Itachi (brother) Newest Wife-Ravefire Senju
Tobi/Madara---None ( or does he?)
Clan: Uchiha
Looks: Varies on Ocassion- Has several appearances. Personality:- Spoiler:
[url]can appear cold and uncaring at times, but he does care for only a few...[/url]
~Pure side and Dark side persona~
Last edited by Sasuke Uchiha on Fri Sep 04, 2009 3:11 am; edited 26 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 10, 2009 12:00 am | |
| Bloodline Jutsu Sharingan Art: - Rank: Highest Achieved Version Type: Supplementary Per Turn Chakra: Varies Description: This Doujutsu (eye skill) gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. However the clan member cannot copy techniques that are unique to another bloodline and the clan member must have a body capable of meeting the chakra and physical requirements to do the jutsu. *Note: Cannot copy clan jutsu. Copying an elemental jutsu that is not native to one of the user’s Element Affinities can only be done during a battle with another person (i.e an exhibition fight that is judged). Beyond that, it can copy any jutsu the user has the slots to accomodate. Costs an action to activate at first but no further actions to activate higher versions in battle. Limit: Uchiha Clan. Must SQ for each version, including first.—[1] One Tomoe Description: The single tomoe version of the Sharingan gives the user the ability to track a user’s movements better, giving them both an accuracy advantage and pre-emptive recognition of incoming attacks. It lacks, however, many of the truly impressive abilities of the Sharingan. *Note: This version ONLY relates to accuracy. —[2] Two Tomoe Description: Along with the ability to track an opponent’s movement, the two tomoe Sharingan gives the user the ability to copy techniques (C-Rank and Under) and pierce an opponent’s body with their gaze to see their chakra. The two tomoe also gives the user some defense against Genjutsu (C-Rank and Under). *Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu.—[3] Three Tomoe Description: This version is the highest of the typical Sharingan forms. It gives the user the ability to predict movements by just the slightest muscle tension. The user can copy techniques with greater accuracy (B-Rank and Under) as well as defend against Genjutsu of higher level (B-Rank and Under). *Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu. —[4] Mangekyou Sharingan Description: The rare Mangekyou form is a unique evolution of the Sharingan beyond the three-tomoe form. Aside from being the most advanced, giving the use the ability to copy almost any technique with ease (A-Rank and Under) as well as defend against some of the highest forms of Genjutsu (A-Rank and Under), it also gives the user the ability to access the Amaterasu, Tsukuyomi, and Susanowo techniques, *Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu. The user must also revolve their quest around the loss or murder of a loved one or someone close to them before their very eyes when obtaining the Mangekyou Sharingan. Optionally, the possessor may further portray their character suffering from a slow withdrawal into blindness.Magen: Jikei Yugami - Demonic Illusion: Suicide Distortion - A genjutsu used to torment and distort the opponents mind and senses, affecting their inner most fears of reality. the jutsu differs in power between users. - Handseals: tiger, serpent, dragon, serpent - Rank: A -(last for 3 post) - Effect: the surrounding area is chakra controlled by the user to literally use the area as a illusion play ground to toy and torment the opponent with violent images of bloodshed and dark consumptions (learned this after i came back form the dead. used it on sasuke first chance i had XD):Itachi Mangekyo Sharingan Combo(Left eye)~Sacrifice to Shinigami Rank- Unknown Description: This requires three Mangekyo Sharingan users surround an opponent and focus their time manipulation powers from their bloodline at the same target. The left eye used in this jutsu will turn time forward, while the right eye would turn time back. This is the left eye. Such a large concentration of this time manipulation launches time so far ahead that the opponent and 3 feet around him is cast into the future where we no longer exist and the Shinigami has returned us to the void. This jutsu will thrust the opponent into the age of the void where nothing exists any longer and all is dead. This has a 3 foot radius around the opponent and this jutsu can always be spotted because all life ends suddenly. A large black blank spot where the earth, life, even the air stops and no longer exists. The void will remain there and after every 10 years or so will eventually consume 3 more feet returning it to the void as well. That is why this jutsu is forbidden. Kyouten Chiten - Mirror Heaven and Earth Change Art: Genjutsu Rank: Unknown Type: Counter Range: Equal to Genjutsu Countered Chakra: 1.5x the Chakra of the Genjutsu Countered Description: Magen • Kyouten Chiten is a Genjutsu technique unique to the Uchiha bloodline Sharingan holders. Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop the sensory spell cast on their body and reverse it back on their opponent. *Note: Success of the Release depends on Genjutsu skill and judge discretion. Can only equal or counter lower ranked techniques. Limit: Uchiha Clan.Amaterasu - Goddess of the Sun (Heavenly Illumination) Technique Rank: A Rank Type: Attack Range: Close (0-5m) Description: Amaterasu is a Ninjutsu technique, which uses the Mangekyou form of the Sharingan eye to create a mysterious black fire. This powerful fire can then be used to cut through a strong barrier and is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily.Limit: Uchiha Clan. Mangekyou Sharingan Activated. Tsukuyomi - God of the Moon Art: Genjutsu Rank: S Type: Attack + Supplementary Range: Close (0-5m) Description: Tsukuyomi, named for the God of the Moon, is a Doujutsu illusion technique, which uses the Mangekyou (Kaleidoscope) ability of the Sharingan eye. This highly advanced technique cannot be used extensively because of the toll it places on the user. To utilize the illusion, the clan member will look into the eyes of his opponent and cast a Genjutsu spell on them. The spell takes place in the mind of the one affected. While the jutsu is cast, the one it was cast upon is at the total mercy of the clan member. The clan member has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of pain. Such exhaustion could destroy an opponent’s will to fight and even cause them to fall into a coma. It is said only another Mangekyou Sharingan user can repel the technique. Limit: Uchiha Clan. Mangekyou Sharingan. Kamui – God’s Majesty Art: Ninjutsu Rank: S Type: Attack Range: Far (10m+) Description: This Doujutsu is a Ninjutsu technique that uses a form of the Mangekyou Sharingan eye to launch a long-range attack. To begin, the user focuses on an area of the target. The surrounding area then begins to warp and collapse in, quickly reducing the surround area to nothingness.Limit: Uchiha Clan. Mangekyou Sharingan Activated. -new mangekyou ability Amenominakanushi is found at the very beginning of the Kojiki. Amenominakanushi was chief kami of the seven major stars of the constellation Ursa Major. As a result of this influence, Amenominakanushi was made a central deity at the Daikyōin in the early Meiji period. He was also worshipped within sectarian Shinto (kyōha Shintō ) too. Name: Blaze Release: Kagutsuchi (炎遁・加具土命, Enton: Kagutsuchi; Literally meaning "Blaze Release: Added Tool Earth Lord") Type: Kekkei Genkai, No Rank, Offensive, Defensive Users: Sasuke Uchiha Debut (Manga): Chapter 464 Named after the Shinto God of Fire, this technique shapes the inextinguishable black flames of the Amaterasu into spikes that both shield the user as well as burn the opponent if they touch them.
Last edited by Sasuke Uchiha on Sun Sep 20, 2009 1:47 am; edited 13 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 10, 2009 9:21 am | |
| ~Genjutsu Repel - A simple genjutsu technique that saw use in the third great shinobi war. It taps into the victims mind making it so they can no longer use chakra to climb surfaces or walk on water. It takes a great bit of chakra per post to use this jutsu, but one gains an advantage of being able to walk on water and on walls/trees - Handseals: Ox, Monkey, Dragon, Hare, Tiger - Rank: B - Drain: 125% Chakra per post - Effect: A power that can really give one the edge in battle, as it causes the opponent to be unable to mould their chakra for things such as water walking
Paranoia - A psychological genjutsu that was developed by the tortures of Iwagakure, but it was soon stolen and dispersed its way towards all of the other villages. It is a rather simple genjutsu as it is a cousin to the hidden leaf illusion. It makes the opponents feel angry with each other liable to snap at each other for the smallest of things. The overall effect is to break down an opposing team’s teamwork making them easier prey for the user. - Handseals: Monkey, Hare, Boar, Tiger, Horse - Rank: B - Drains: 115% Chakra perpost - Effect: A technique that is best used against a team of opposing shinobi, making them break down their aspects of teamwork and eventually pitting them against one another. So that the user can use this oppurtunity to try and kill them much easier.
Changing Landscape - A genjutsu that has seen widespread use amongst everyone of the great villages and lesser villages to alter things to there advantage. The user forms several hand seals, and then to the perception to the opponent the landscape has changed. It is up to the user imagination how they wish to alter the battle field. It has been said that this genjutsu is the bigger brother to the Demonic Illusion • False Surroundings Skill [Magen • Kokoni Arazu no Jutsu]. - Handseals: Tiger, Ox, Dragon, Serpent - Rank: B+ - Drains: 165% Chakra per turn - Effect: A technique which truly can help out the opponent that uses it, having the opponent believe there are parts to the battlefield that do not exist. Allowing the user to manipulate the scenario to how they please.
Maze - A genjutsu that when a certain amount of hand seals are formed allows one to place the opponents mind within an opponents mind. It makes the opponent believe that the user has performed some sort of summoning or ninjutsu that has erected a maze about them. They can not mold chakra within the maze, and it takes a certain amount of time for them to get out of the maze because it is so fatiguing to the user they can not do anything else except maintain the illusion, when the opponent does come out of it they are severely mentally fatigued. - Handseals: Serpent [Hold] - Rank: A - Drains: 175% chakra per post - Effect: A technique that causes an opponent to continue to travel through this maze, looking for a way out in order to try and find a method of escape. However, it is only used to try and drain the opponent heavily of their stamina. The opponent loses 263 stamina per turn when wandering through the maze.
Five Times in One - A genjutsu that was developed within the confines of Konohgakure by a rather famous genjutsu master. The genjutsu acquired its name from the abilitity to make the opponent think that a hit scored on him was not one hit but five. It may not seem like a whole bunch, but it can add up if the user uses a ninjutsu or a weapon of some sort. - Handseals: Ram, Monkey, Ox, Boar, Ram, Serpent, Dragon, Tiger, Ox - Rank: A - Drains: 250% Chakra - Effect: Makes the opponent feel as if they have received damage from an attack that is five times stronger. Causing them to feel an intense pain from it, which can hinder battling abilities.
Sin of Lust - A psychological genjutsu. The person is overcome with the urge to have excitement within any form they want weather it is a desire to sexual in nature or a want to experience pain. They want that particular sensation, and they will go to any means to achieve it even if it means forsaking a battle to do so. - Handseals: Dragon, Ox, Serpent, Tiger, Boar, Ox - Rank: A - Drain: 300% Chakra per post - Effect: A technique which can make the opponent pretty much forsake the battle in order to fufill a particular desire. However, this can turn on the user if their desire it to inflict pain upon another person.
Sin of Envy - A psychological genjutsu. The opponent is overwhelmed with envy at something completely random that the user can do. They become infuriated as the battle goes on eventually overcoming any sort of rationality in battle as they seek to bring the user down. - Handseals: Hare, Horse, Ram, Dragon, Serpent, Ox - Rank: A - Drain: 175% Chakra Per turn - Effect: A technique that makes the opponent concentrate almost solely on a completely random thing that the user can do. Making them envious, and having it harder for them to gather up the ability to concentrate. Making it harder to use actual taijutsu, taijutsu styles, or charge up chakra for much more powerful ninjutsu.
Sin of Wrath - A psychological genjutsu. A quite simple genjutsu really though what it manages to accomplish is truly astounding. The opponent is overcome with a blinding rage towards a person only wanting to accomplish one thing in killing the user, but the benefit of this is that they slip into a mindless rage. - Handseals: Rooster, Boar, Tiger, Serpent, Monkey, Hare, - Rank: A - Drain: 250% per post - Effect: A technique which drives the opponent into a powerful madness, making them want nothing more then to kill the user. When this happens, they really rely on brute strength and will barely use ninjutsu or any type of jutsu. However, with the increase in their rage it will increase the opponents stats by 60
Sin of Pride - A psychological genjutsu that is of great use against an opponent. The user forms several seals before the genjutsu is activated. The opponent then sees all time stop around them as a god of whatever denomination either that person believes in or the user chooses appears before them and touches there head after that they are brought back fully into the battle. They then immediately ascertain that they are chosen by them, and have been suffused with extreme skill in battle boosting their sense of pride too newfound heights. They are in actuality performing poorly making many mistakes and leaving holes in their guard that a person can exploit. - Handseals: Rooster, Ox, Dragon, Boar, Hare, Rooster, Serpent - Rank: A - Drain: 300% Chakra Per post - Effect: A technique in which, will severely hamper their opponents abilities. It will make every second handseal they make incorrect having a harder time for them to use jutsu. It will make them waste an extr 50% chakra on whatever they do, and will waste an extra 25% stamina when utilizing taijutsu of all kinds.Name: Demonic Illusions: Mangekyo Insight Rank:A+ Rank Effect: A very strong genjutsu it can be cast in many versatile ways. Description: Suddenly darkness envelops the enemy when suddenly flames start burning all around him and from above a huge fiery mangekyo eye comes down smashing the enemy. For weak genins and below it will lead to permanent insanity while to stronger opponents it would stun them and put fear till the end of the battle.
You can cast in many versatile ways, eyes, finger, straight at the head like a normal genjutsu.
Demonic Illusion · False Surroundings Skill [Magen · Kokoni Arazu no Jutsu] - A simple genjutsu, used to disguise an object within the nearby surroundings. - Handseals: Dragon - Rank: E - Effect: This genjutsu merely is a visual genjutsu that disguises an object within the nearbye surroundings
Demonic Illusion · Vision of Hell Skill [Magen · Narakumi no Jutsu] - An illusion where leaves swirl around the opponent, after bursting open revealing a very traumatic scene. Causing the opponent to become frantic and filled with sorrow. - Handseals: Serpent - Rank: E - Effect: A genjutsu upon revealing a traumatic scene if they are of low mental fortitude and strength then will fall subject to becoming frantic. Making their next taijutsu attack ineffective
Hidden Leaf Illusion [Hitoshirezu Konoha Meimu No Jutsu] - A genjutsu that places the opponents within a field of trees, as leaves continue to fall all around them. Making the opponent feel lost within the current area they are in. Providing a chance for an ambush attack - Handseals: Horse - Rank: E - Effect: A genjutsu that effects the outlook of the scenario. The genjutsu can hide the opponent as they will be unable to see through these trees. The real user of this genjutsu however can use this effect to their advantage.
Illusion of Endless Grass [Meimu Eiei Gurasu] - A gejutsu that traps the opponent in a field of endless grass. Having this grass grow over them, giving them a lost feeling. Very similar to the Hidden Leaf Illusion - Handseals: Ox - Rank: E - Effect: A genjutsu that effects the outlook of the scenario. The genjutsu will end up causing themselves not be seen unless they are in extreme close range to that person.
Blurry Vision - A genjutsu that any genin should learn. The user quickly forms two hand seals which initiates the genjutsu, and the simple effect it does is make an opponent’s vision blurry enough to where it is difficult for them to discern anything. There vision has gone drunk. - Handseals: Hare, Tiger - Rank: D - Effect: With this, the opponent will have a harder time considering how to dodge an attack from projectiles and even attacks from the opponent. Presenting a weakpoint to exploit.
Tall Shadow Skill [Konto Anei no Jutsu] - An illusion the shadow is made to look like it doesn't move as they move around. Making the opponent feel as if they are bound to where they stand - Handseals: Ox, Hare - Rank: D - Effect: The effect of this genjutsu simply is to make the opponent feel like they are not moving, even if they are truly moving. They are not bound to anything, and can freely move. This is a genjutsu that effects the sense of touch for the most part.
Limbless Foe Skill [Iiya Eda Kataki no Jutsu] - An illusion where the opponent sees a discoloration of their skin, even to the point where their limbs fall off. Tricking them into no longer relying on the use of their limbs - Rank: C - Handseals: Boar, Ox, Bird, Horse - Effect: The effects of this genjutsu, is to trick the user to feel as if their arms have actually fallen off. In the idea that they can no longer rely on their limbs, they will not use handseals or use them for attack. If they can understand that this is a genjutsu, they can force themselves to use their hands for various purposes.
Happy Smoke - A visual and mood changing genjutsu. The user forms a few simple seals before he exhales smoke from his mouth which engulfs the opponent forcing them to inhale it. They are then overcome with a giddy sensation similar to the effects of laughing gas exception on a much stronger basis. - Handseals: Rooster - Rank: D - Effect; The effects of this genjutsu will normally change the attitude of an opponent to loosen from a state of range. Even cause them to become loopy and have a harder time concentrating upon attacking. Techniques that require a large amount of focus are disrupted heavily
Unknown Fear Skill [Shiranai Ojike no Jutsu] - An illusion that casts fear upon the opponent, making the opponent afraid of the user. This generate a sense of fear in the opponent, making them doubt their own skills - Handseals: Dragon, Tiger, Ox, Boar - Rank: D - Effect: The effect of this genjutsu mainly is to get the opponent to try and make a mistake. Instead of relying on offensive manuever, with this fear they will tend to be more defensive and may even try to get themselves to run away from the scenario.
Multiplication Skill [Kakezan no Jutsu] - An illusion that makes the opponent believe that inanimate objects seem to be multiplying at an incredible rate. Making an increased amount of fake projectiles while masking the real projectiles within the mix. - Handseals: Hare, Hare, Rooster, Hare, Hare - Rank: D - Effect: A simple effect, where multiple items are made as a visual genjutsu. Having the opponent trying to escape the large flurry of attacks when there is only one true item attacking them. Perhaps trying to cause them to use a ninjutsu in order to deflect all these items.
False Nightmare Skill [Heki Akumu no Jutsu] - An illussion where the opponents worst nightmare comes to them. It makes the opponent distraught and devoid of rational thought in the presence of such an item - Handseals: Monkey, Ox, Hare, Rooster - Rank: D
Vines of Deception [Sakujou Kibou No Jutsu] - A genjutsu where vines arise from the ground and wrap around the opponent and squeeze them. Making the user feel like there are vines that came up around them and are binding them to a specific area - Handseals: Tiger, Ram, Rooster, Dragon - Rank: C - Drain: 25% chakra per post - Effect: A very simple jutsu that is related to Kanashibari type genjutsu. Making them feel as if it takes more effort in order to move their limbs, halting their movement slightly. Increases the strain of taijutsu by 5%
Body Freeze - A genjutsu, that makes a feeling of an intense cold passing over their body, causing a freezing sensation as if their body was being effected by 1st degree frostbite. - Handseals: Dragon, Serpent, Ram, Dog - Rank: C - Effect: Along with making the opponents entire body feel like it is being subjected to 1st degree frostbite, it will hamper their movements slightly in their attacks. Making them less fluid-like and concentrated, making it harder to use taijutsu styles.
Flare - A genjutsu that is relatively simple to use. The user performs two hand seals before the opponent experiences a bright flash of light that blinds them temporarly. Blindness lasts for two posts. - Handseals: Monkey, Hare, Horse, Dragon - Rank: C - Effect: Causing an intense blinding light, this genjutsu is simply a powerful blinding visual genjutsu. Making the opponent unable to see anything
Turn Around - A a genjutsu that can create an opening for a person too attack. The user performs three hand seals, then the opponent without even knowing it has turned around a complete 180 degrees! It is a great genjutsu to use to disrupt an attack or launch one of your own. (Can only be used twice in a thread before it becomes obsolete.) - Handseals: Tiger, Boar, Rooster, Ox, Ram - Rank: B - Effect: A strange genjutsu, that literally forces the body to shift around 180 degrees, allowing to disrupt attacks and bringing openings for attacks
False Summons - A genjutsu that is simple yet effective. The user performs the same series of hand seals as for the summoning skill even replicating the blood that is needed for it. The difference between the two of them is that one of them is the real deal while the other one isn’t. This genjutsu can replicate any animal up to boss level. - Handseals: Ram, Serpent, Rooster, Boar - Rank: B - Effect: A powerful genjutsu that is more then visual. It also effects the sense of touch, as even if they attack the genjutsu they feel as if they actually hit something. And feel as if they actually get hit, but feel no drain to stamina
Last edited by Sasuke Uchiha on Sat May 09, 2009 3:49 am; edited 11 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 10, 2009 9:30 am | |
| ~Katon -Katon • Yuutename no Jutsu [Fire Release • Melting Rain Skill] - A technique utilizing Fire Chakra, Double Difuse, Infuse, and Materialization - Handseals: Tiger, Hare, Ram, Hare, Horse - Rank: A - Effect: A skill in which is one of the most diffucult fire based jutsu to master. Within the sky fire chakra is imbued into the clouds from the user. From these clouds, it begins to rain down a series of burning embers. Ecomposing the nearby area or a potentially long range target in a rainfall of fiery embers. This skill can also be dangerous to the user
Katon • Shouten Kaen Tama no Jutsu [Fire Release • Focus Flame Shot] - A fire jutsu utilizing B rank Chakra Focus, and Fire Chakra - Handseals: Tiger, Dog [Hold this handeal] - Rank: A+ - Effect: A skill in which, has the key ability for one to focus their chakra to the level of B rank. Performing the first handseal, and holding the second one for as long as they focus their fire chakra. Streams of heat will flow off the hands, as the user pushes their hands forward. Releasing a powerful fast flying shot of flame, so powerful that it is capable of leveling an entire house Can cause third degree burns
Katon • Nanatsu Kyuuten [Fire Release • Seven Heavens] - A technique utilizing a high level of Materialization and Fire Chakra - Handseals: Ram, Tiger, Ram - Rank: A - Effect: A skill in which the user taking their chakra and imbue it with their flame chakra. The user will then spit out the flames towards the opponent, at first taking the form of a large burst but then splitting off into seven distinct fire spears. These spears capable of even breaking through many high level shield jutsu. Each spear is 10 feet in length Dmg multi. per spear
Katon • Karyuudan No Jutsu [Fire Release • Fire Dragon Skill] - A technique utilizing Condense, Infuse, Materialization, Spin, and Fire Chakra - Handseals: Boar, Horse, Ram, Boar, Tiger - Rank: A - Effect: A skill in which is noted for being a rather diffucult ninjutsu to learn. The technique causing a great deal of flames to encircle the opponent, launching up into the air and combining together. Heavily infused with the users chakra, materializing a large dragon shape. This dragon having a diameter of four feet, a large head, a wing span of twenty feet, and arms that extend five feet. This techinique considered the brother of the Hellfire Serpent, cannot be manuevered by the user however its power is much greater
-A technique utilizing Condense, Infuse, Materialization, Spin, and Fire Chakra - Handseals: Boar, Horse, Ram, Boar, Tiger - Rank: A - Effect: A skill in which is noted for being a rather diffucult ninjutsu to learn. The technique causing a great deal of flames to encircle the opponent, launching up into the air and combining together. Heavily infused with the users chakra, materializing a large dragon shape. This dragon having a diameter of four feet, a large head, a wing span of twenty feet, and arms that extend five feet. This techinique considered the brother of the Hellfire Serpent, cannot be manuevered by the user however its power is much greater
-Katon • Haisekishou [Fire Release • Burning Ash Accumulation] - A technique utilizing Double Materialization, Burst, Infuse, and Fire Chakra - Handseals: Ram, Dragon, Horse, Tiger - Rank: A - Effect: A skill which will spew forth a strange ash from the mouth, it covers a wide range around the opponents body. Blinding the opponent for a few moments, also providing a chance for the opponent to accidentallty breath in the ash. After a few moments, the ash will then combust into a powerful flame entrapping the opponent
Katon • Kaen Heki Gan no Jutsu [Fire Release • Flame Burst Sphere] - A technique utilizing Fire Chakra, Condense, Orb, and Burst - Handseals: Rat, Dragon, Tiger, Boar - Rank: A - Effect: A skill in which a large ball of flames is created within the air in an orb like shape. Condensed together and enfused with a great deal of chakra. When the ball slams down against the ground, it creates a widespread blast of flames. This technique can be used with any amount of chakra, the radius will always be a total of 25 feet. Can cause 2nd degree burns
Katon • Kasai Sanshuhouuo no Jutsu [Fire Release • Fire Salamander] - A technique utilizing Double Fire Chakra, Difuse, and Focus - Handseals: Tiger, Hare, Dog, Tiger - Rank: B - Effect: A skill in which generates alot of flame, creating a large salamander approximately three feet tall and eight feel in length. This Salamander can be commanded by the user to rush off and attack the opponent, and will track the opponent as best it can. The intelligence of the entity of flame however is not very high, but when taking 50 dmg or more, it explodes. Even more damage when exploding.
Gouryuuka no Jutsu - Great Dragon Fire Technique Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Supplementary Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Katon • Kasumi Enbu No Jutsu [Fire Release • Mist Waltz Skill] - A technique utilizing Fire Chakra, Materialization, Difuse, and Infuse - Handseals: Ram, Horse, Hare, Tiger - Rank: B - Effect: A skill in which utilizes a strange form change. Taking the surrounding air and firing it off as a strange combustible mist towards the opponent. Either using the natural fire within the area, or creating fire creates this large explosion of fire capable of burning multiple opponents within a thick blaze of flame
Katon • Karyuu Endan [Fire Release • Fire Dragon Napalm] - A technique utilizing Fire Chakra, Condense, Focus, and Burst - Hand Seals: Tiger, Dog, Dragon, Boar - Rank: B - Effect: A skill in which has been considered one of the most powerful streaming fire jutsu. The user gathering up a great deal of chakra within their chest, condensing it and focusing it at the same time. Letting it flow out into the world, bursting forth into a grand stream of flame. This powerful stream having such a flying force that it can repel projectiles that get in its way. This attack flies very fast, and is considered hard to dodge without the use of supplementary jutsu Can cause 2nd degree burns
Katon • Kasai Uzu Nami no Jutsu [Fire Release • Fire Spiral Wave] - A technique utilizing Fire Chakra, Spin, Infuse, and Difuse - Handseals: Boar, Ram, Horse, Hare, Tiger - Rank: B - Effect: A skill in which the user taking their chakra from their hands and slamming it into the ground, performs a swinging motion in the direction of choice. This sends up a wave of flame with spiralling flames that emerge from the central wave that is sent out. This spiral waves extend out three feet from the wave, the initial wave being three feet wide
Katon • Baku Ho Bunshin No Jutsu [Fire Release • Explosive Fire Clone] - A technique utilizing Fire Chakra, Double Difuse, and Burst - Handseals: Tiger, Dragon, Hare - Rank: B - Effect: A skill where the user gathering their chakra into a Fire Clone, can now make that same clone imbued with an effect that will cause them to explode. Normally the normal fire clone would just burst into flames when struck, this clone explodes outwards in a powerful blast of flame Can cause 1st degree burns
Katon • Kanatsu [Fire Release • Ember] - A technique utilizing Fire Chakra, Condense, and Double Infuse - Handseals: Horse, Tiger, Boar - Rank: B - Effect: A skill in which is often considered the beefed up version of the Grand Fireball skill. Taking in alot of chakra into their chest cavity, and thrusting their hand before their mouth. The user breathes forth the flame, and upon flowing out of their hand it expands outwards creating a powerful burst of flames. Can cause 2nd degree burns
Katon • Kouen Dakou Kahan [Fire Release • Flaming Crawling Seal] - A technique utilizing Fire Chakra, Infuse, and Double Difuse - Handseals: Hare, Horse, Dragon, Hare - Rank: B - Effect: A skill in which some have almost considered a fuuinjutsu due to its nature. Gathering chakra within their hands, the user imbues it with the fire element and rush towards the opponent. Upon touching the bare skin of the opponent, the chakra slowly flows over into their skin difusing outwards leaving a series of burn marks. These burn marks make it very hard to utilize the limb or body part(s) effected
Fire Release • Katon Bunshin no Jutsu (Fire Release • Fire Clone Skill) - A techinque utilizing Double Fire Chakra, and Double Difuse - Handseals: Tiger, Hare - Rank: B - Effect: A skill in which creates a tangible clone of flame. With this skill, the tangible clone of flame acts freely and upon its own will. It will attack the opponent as best it can, trying to prompt the opponent to attack it from close range. When the clone is struck, its body turns into its true form being a mass of flame. When the opponent hits this mass of flame, it causes damage along with some terrible burns Can cause first degree burns
Katon • Nenshou Hai Machi no Jutsu [Fire Release • Burning Ash Road] - A technique utilizing Fire Chakra, Double Materialization, and Infuse - Handseals: Ram, Tiger, Horse, Ram - Rank: B - Effect: A skill in which is used as a feint to trap the opponent. First performing the handseals and running away from the opponent. Prompting them to rush and catch you as you are running. During that time, as the user runs the chakra from their feet transforms into an ashy and very flamable substance. When the opponent steps onto the trail the user can then ignite the Ash for a powerful explosion. The jutsu can also be used to create ash that can be blown at the opponent Can cause first degree burns
Katon • Gouka Dakatsu no Jutsu [Fire Release • Hell Fire Serpent Skill] - A technique utilizing Fire Chakra, Materialization, and Double Focus - Handseals: Dog, Ram, Tiger, DOg - Rank: B - Effect: A skill which is known as one of the most diffucult fire based ninjutsu to learn. The user releases forth a flame from their mouth, as it materializes into a veyr large snake type shape. The snake has a three foot diamater and is twenty feet long, and rushes at the opponent. The key danger factor of this jutsu is that, the user can change the direction of the attack at their discretion essentially making it a homing type jutsu Can change direction.
Katon • Goukakyuu no Jutsu [Fire Release • Grand Fireball Skill] - A technique utilizing Fire Chakra, Infuse, and Burst - Hand Seals: Ram, Tiger, Horse - Rank: C - Effect: A skill that was first coined by the Uchiha Clan, now overtime has been found in the hands by various individuals. This jutsu gathering chakra expanding the chest and refining it to a higher level of chakra. Bringing the hand forth and breathing out that chakra, in which is blow out through the hand. Once leaving the hand it expands outward to a great fireball which covers an area with a radius of fifteen feet ,causes 1st degree burns
Katon • Housenka no Jutsu [Fire Release • Mythical Phoenix Fire Skill] - A technique utilizing Fire Chakra, Burst, and Difuse - Handseals: Dragon, Tiger, Hare - Rank: C - Effect: A skill that is a very widespread jutsu which is most effective when dealing with multiple enemies. Fired off from the body, the user sends off a spiralling set of fireballs towards the opponent. This attack able to cover a larger area, can also be combined with objects such as shuriken and any other spinning projectile, and have them disguised within the flame Dmg 45 per fireball + The Dmg of Projectiles within
Katon • Ryuuka no Jutsu [Fire Release • Dragon Fire Skill] - A technique utilizing Fire Chakra, Condense, and Infuse - Hand Seals: Horse, Boar, Tiger - Rank: C - Effect: A skill that was first coined by the Uchiha Clan, now overtime has been found in the hands by various individuals. This jutsu gathering chakra through the neck and the mouth, sends off a powerful and constant stream of flame from the mouth. This stream having alot of brute force behind it capable of blowing back the opponent to slam into their surroundings. This jutsu is made even more effective when guided somehow, either following a specific path or a metal string causes first degree burns, and even more damage when used with a string.
Katon • Ho no Tate [Fire Release • Fire Shield] - An technique utilizing Fire Chakra, Shield, and Condense - Handseals: Tiger, Boar, Rat - Rank: C - Effect: A skill that is normally used when the opponent is rushing in for a taijutsu attack. Gathering fire chakra into the air and condensing it upon the ground. As the opponent goes to strike, a flaming wall will appear before the user. This jutsu is effective at blocking taijutsu attacks, and will end up burning the opponents hand in the process. Metal Projectiles though easily pass through this.
Katon • Ho Heki No Jutsu [Fire Release • Fire Burst] - A technique utilizing Fire Chakra, and Double Burst - Handseals: Dragon, Tiger, Dragon - Rank: C - Effect: A skill in which the user generally charges their fire chakra into the ground. Waiting for the oppurtune moment, to activate the jutsu when the opponent is either near the designated spot, or on the designated spot. The chakra within the ground activates, as it releases a powerful burst of flame from the ground which can send the opponent flying upwards.
Katon • Gouka Senpuu no Jutsu [Fire Release • Hellfire Whirlwind Skill] - A technique utilizing Fire Chakra, Spin, and Focus - Handseals: Tiger, Dog, Boar - Rank: C - Effect: A skill which can be used in order to protect the user. Gathering their chakra into the air and having it spin around them, a flaming whirlwind emerges around the user forming somewhat of a protective barrier. Normally it is used to deter the opponent fromm continueing their taijutsu attack, but can be used offensively to send an opponent whom prefers close range a good distance away because of its spinning force.
Katon • Horou no Jutsu [Fire Release • Fire Prison] - A technique utilizing Fire Chakra, Materialization, and Focus - Handseals: Dog, Ram, Tiger - Rank: C - Effect: A skill in which generates a circular flame upon the ground, raising up bars of flame and a covering over top. This intense flame heats all within it, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison. This prison jutsu is self sustaining
Katon • Fukumen Jouki No Jutsu [Fire Release • Veil of Flame] - A technique utilizing Fire Chakra and Burst - Handseals: Dragon, Tiger - Rank: D - Effect: A skill where the user after performing the necessary handseals either stomp their foot on the ground or slam their hands against the ground. From the ground cracks emerge as a burst of flame emerges forth to attack the opponent
Katon • Maruchi Kaenhoushanki no Jutsu [Fire Release • Multi FlameThrower] - A technique utilizing Fire Chakra and Difuse - Handseals: - Rank: D - Effect: A skill where the user places their hand in front of their face curling there fingertips leaving room between the fingers. The user then breathes out their chakra forcing it through their hands, having it instantly burst into flame making three different streams of flame.
D-rank]Fire Release : Fire Jet - The user ignites his feet or hands and thrusts forward or backwards like a jet
Last edited by Sasuke Uchiha on Thu Jun 18, 2009 6:19 pm; edited 23 times in total |
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| ~Suiton - Suiton • Daibakufu no Jutsu [Water Release • Grand Waterfall Skill] - A high level water skill which unleashes a spiraling maelstrom of water on an opponent. This technique appears to be more effective when the user is near a large body of water. - Hand Seals: Rat, Boar, Dragon, Hare, Serpent, Horse. - Rank: A - Effect: Pound opponent with a huge water attack. // Drains 175% Chakra.// 263 Dmg
Suiton • Ijin Ryouiki Mizu Goumon [Water Release • Devil's Domain Water Torture] - A technique utilizing Water Chakra, Double Condense, and Double Focus - Handseals: Boar, Dog, Serpent - Rank: A - Effect: A skill in which has to be used when the opponent is within the presence of a large body of water. The chakra quickly flowing through the water, causes more then fifty percent of the water to rise up around the opponent and come crashing down upon them like a circular flowing wave. Once crashing into the opponent, it begins to condense itself smaller and smaller. Increasing the pressure until the opponent bursts
Kirigakure no Jutsu [Hidden Mist Skill] - A technique utilizing Water Chakra - Hand Seals: Serpent - Rank: D - Effect: A skill where the user channels their chakra into the air, creating a thick mist around the entire area they are fighting within. This effect is further intensified by how much water is within the immediate area. Veiling the user from the opponent, making them have to rely on other senses. Chakra Each Turn
Suiton • Hachi Shokushu [Water Release • Eight Tentacles] - A technique utilizing Water Chakra and Materialize - Handseals: Serpent - Rank: D - Effect: A skill in which is used to give the user additional limbs. Gathering chakra into the water, the user can create up to eight arms upon their back that resemble the tentacles of an octupus. Approximately six feet in length, and are capable of attacking in all directions. This is a jutsu in which you need one hundred percent chakra control in order to learn. Each tentacle does taijutsu damage Lowers your speed but increaes toughnesss.
Suiton • Mizu Baito [Water Release • Water Pirahna] - A technique utilizing Water Chakra and Materialize - Handseals: Ram - Rank: D - Effect: A skill which is used to summon forth a fierce minion. Normally best used when there is alot of water around, or when the opponent is within the water. Pirahna that are created from the water then rush towards the opponent, seeking out the opponent by an open blood wound. These pirahna last for a certain amount of turns, but constantly try to bite at the opponent Each one stays out for two of the users post, Dmg increased per bite
Suiton • Mizu Taman no Jutsu [Water Release • Water Ball] - A technique utilizing Water Chakra and Orb - Handseals: Rat, Serpent - Rank: D - Effect: A skill here the user causes water to come together and create a ball of water. The water ball has no real force behind it, however it has but one special purpose. When striking against the opponent, it releases this incredible veil of water blinding the opponent for a full turn.
Suiton • Mizu Yoroi no Jutsu [Water Release • Water Armor Skill] - A technique utilizing Water Chakra, Condense, and Materialize - Handseals: Ram, Boar, Serpent - Rank: C - Effect: A skill where the user cause water to appear and cover their entire body with a layer from water. This jutsu does not protect from taijutsu, however its capable of negating one fire jutsu that is of lower level, and if its of a higher level it will reduce the damage by 1/2
Suiton • Shokushu Rendan Kyouran [Water Release • Tentacle Barrage Fury] - A technique utilizing Water Chakra, Materialize, and Focus - Handseals: Serpent, Ram, Dog - Rank: C - Effect: A skill which is used to attack the opponent from various angles. Around the opponent, eight tentacles emerge all created from water. These tentacles having a mind of their own much like bunshins, which will come down and attack the opponent in utter desperation to attack them. These tentacles can be attacked and destroyed, but that just makes openings for the tentacles to attack Dmg multiplied per tentacle that hits.
Suiton • Mizu Oni Kuike [Water Release • Water Demon's Appetite] - A technique utilizing Water Chakra, Materialize, and Focus - Handseals: Dog, Ram, Serpent - Rank: C - Effect: A skill which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt. Mizu Bunshin no Jutsu (Water Clone Skill) - A technique utilizing Water Chakra and high level Difuse - Hand Seals: Bird, Tiger, Dragon, Monkey, Bird, Tiger. - Rank: B - Effect: A technique which creates clones composed of water. These water clones have one tenth of the users stats and will disperse back into water after receiving a hit. Although rather weak, they can inherit chakra and be used to help out with water jutsu // Drain 75% chakra per clone
Suiton • Suishouha (Water Release • Water Colliding Wave) - A technique utilizing Water Chakra, Materialization, Difuse, and Focus - Hand Seals: - Rank: B - Effect:A technique where the user harnesses a great deal of water within their body. Having their chest petrude outwards, and finally releasing forth a great wave of water. This powerful tidal wave can easily cover an area with water and flood it // Drains 200% Chakra.// Dmg 300 [Note - Provides water for additional water jutsu]
Mizu No Tatsumaki (Tornado of Water) - A technique utilizing Water Chakra, Double Spin, and Focus - Hand Seals: Serpent, Boar, Ram, Serpent - Rank: B - Effect: A technique where water is made into a large spiralling vortex that spins around the ninja. This technique can be used both offensively and defensively. Offensively to attack the opponent, and defensively to deflect projectiles // Drains 100% Chakra. // Dmg 150
Suiton • Suisame no Jutsu (Water Release • Water Shark Blast Skill) - A technique utilizing Water Chakra, Materialization, Focus, and Burst - Handseals: Monkey, Dog, Hare, Boar, Serpent, Ox, Serpent - Rank: B - Effect: A technique which is a higher level water skill, creating a shark made out of the water. The technique is more effective when there is a larger body of water around, and has incredible destructive damage // Drains 80% Chakra per shark // Dmg 120 per shark // Dmg 135 when used from a large body of water
Suiton • Suiryuudan no Jutsu (Water Release • Water Dragon Blast Skill) - A technique utilizing Water Chakra, Materialization, Focus, and Burst - Hand Seals: Monkey, Boar, Ram, Dragon, Serpent, Dragon, Serpent. - Rank: B - Effect: A technique which is a higher level water skill, created a dragon made out of water. This technique is more effective when there is a large body of water around, and can reveal incredible destructive damage. The dragon also has a partial conciousness to track the opponent. // Drains 80% Chakra. // Dmg 120 // Dmg 135 near a large body of water
Suiton • Suiryuu Kuchiyose [Water Release • Water Dragon Summoning] - A technique utilizing Water Chakra, Materialize, Difuse, and Condense - Hand Seals: Serpent, Ram, Boar, Hare - Rank: B - Effect: A skill in which creates a body of water with its own conciousness. Gathering their chakra into their body, the user spews forth a great mass of water from their mouth. This water, lays upon the ground for a few moments. After those few moments, a large dragon of water emerges. Being a total of six feet tall and ten feet long. The dragon that is summoned has a fourth all of all yours stats, has only one fourth of your stamina and half of your chakra. The dragon can use all of your suiton jutsu that you know, but they only do half damage // Chakra Drain 150%
Suiton • Goshukuzame No Jutsu [Water Release • Fire Sharks Eating Skill] - A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water - Hand Seals: Dragon, Ox, Serpent - Rank: B - Effect: Creates five water sharks to attack the oppnent Dmg increases per shark
Last edited by Sasuke -Sage Of Heavens- on Tue May 05, 2009 9:24 pm; edited 6 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 10, 2009 9:40 am | |
| Weapons/ Ninjustu
Taijutsu
Taijutsu (Stances known Capeiora Hyuuga, and Lee's Lotus Stance)
* E Rank Taijutsu o Sennen Goroshi - One Thousand Years of Death Art: Taijutsu Rank: E Type: Attack Range: Close (0-5m) Description: Though it is called “Leaf’s Ancient Supreme Technique”, Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling. Limit: None
* D Rank Taijutsu o Dainamikku Akushon - Dynamic Action Art: Taijutsu Rank: D Range: Close (0m ~ 5m) Type: Attack Description: Launching themselves at the opponents, the user will barrage the opponent with a random series of strikes and kicks. Limit: None o o Dainamikku Entorii - Dynamic Entry Type: Taijutsu Rank: D Range: Close (0m ~ 5m) Type: Attack Description: The shinobi will throw a kunai or other object to distract the target’s attention. They will then use their speed and agility to quickly approach and attack the opponent from their blind side. Limit: None o o Raiken - Thunder Fist Art: Taijutsu Rank: D Range: Close (0m ~ 5m) Type: Attack Description: Gaining their peak momentum, the user will then launch his or herself at the opponent before delivering a powerful strike to the opponent. Limit: None o o Shoufuu - Rising Wind Art: Taijutsu Rank: D Range: Close (0m ~ 5m) Type: Attack Description: Quite simple really. This technique is basically just a swift upward kick at the opponent or to a weapon that they may be holding. Limit: None o o Tokken – Shoulder Thrust Art: Taijutsu Rank: D Type: Attack Range: Close (0-5m) Description: A powerful charging strike with the shoulder. Limit: None o o Shou Shitsu – Rising Knee Art: Taijutsu Rank: D Type: Attack + Supplement Range: Close (0-5m) Description: A hard rising knee strike, capable of dizzying the opponent for another follow up attack. Limit: None o o Reppuu - Violent Wind Art: Taijutsu Rank: D Range: Close (0m ~ 5m) Type: Attack + Effect Description: Using quickness and agility the shinobi moves low to the ground and employs a spinning kick to sweep the opponent off their feet. Limit: None o o Senpuu - Whirlwind Art: Taijutsu Rank: D Range: Close (0m ~ 5m) Type: Attack Description: Charging at their target, the shinobi spins their body to do a flying roundhouse kick on those opponents within their range of attack. Limit: None
* C Rank Taijutsu o Dai Senpuu - Great Whirlwind Art: Taijutsu Rank: C Range: Close (0m ~ 5m) Type: Attack Description: A variation of the original Senpuu, the ninja will instead utilize a series of powerful kicks, rather than just one. Limit: None o o Kage Buyou - Shadow Dance Art: Taijutsu Rank: C Range: Close (0m ~ 5m) Type: Supplementary Modifier Description: Kage Buyou is a Taijutsu technique that is used to position a ninja’s opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, and then with a switch upper kick, they will launch their target into the air. *Note: Though this is a an attack of sorts, it will be treated like a set up action rather than a damage dealer as the dodge of this attack could mean potential combo dodge of another follow up. Limit: None o
Jutsu: Chuunin Hayabusa Otoshi [Peregrine Falcon Drop] Rank: C Requirements: None. Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.
Ina Mou Tei [No More Air] Rank: C Requirements: None. Description: The user would knee the opponent in the stomach then punch their throat for less air passage in their lungs.
Oshiromai no Taki [Backwards Waterfall] Rank: C Requirements: None. Description: The user ducks under an attack and makes a powerful uppercut, with great strength this technique could be deadly.
o Shou Geki Shou – Rising Palm Attack Art: Taijutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Description: A hard palm attack that can send an opponent flying up into the air for a juggle. Limit: None o o Bunshin Kaiten Kakatou Otoshi - Clone Spinning Heel Drop Art: Taijutsu Rank: C Range: Close (0m ~ 5m) Type: Attack Description: The shinobi first uses Kage Bunshin to create several clones. These clones and the original then launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target’s shoulders and head. *Note: Only one clone need be activated to initiate this. This does not count towards the clone’s one action. Limit: Solid Bunshin. o o Suupaa Ekuserento Haipaa Atakku - Super Excellent Hyper Attack Art: Taijutsu Rank: C Range: Close (0m ~ 5m) Type: Attack Description: Charging at an immensely high rate of speed, the user charges head first at the opponent in an effort to strike them in a Kamikaze-like fashion. Generally, the user will have some sort of head protection, but some Taijutsu practitioners are just super excellent and good without it. Limit: None o o TarenKen and TarenKyaku - Multi-Connecting Fist and Leg Art: Taijutsu Rank: C Range: Close (0m ~ 5m) Type: Attack Description: Using their body’s quick speed, the user will begin to move their arm to multiple locations with each strike, allowing for a higher spread of damage to the targeted area. Kicks operate in this same fashion, making the technique hard to dodge. Limit: None o o Aum no Ansatsu Jutsu - Spiritual Balance Assassination Technique Art: Taijutsu Rank: C Type: Attack Range: Close (0-5m) Description: This technique makes use of the Chain and Gauntlets weapon to assassinate an opponent. The user will run the spiked chain around an opponent using their chakra and speed to restrain them, dashing in with the claws to deal lethal damage while the opponent is bound. Limit: Chain and Gauntlets. o o Shishi Rendan - Lion Combo Art: Taijutsu Rank: C Range: Close (0m ~ 5m) Type: Attack Description: While shadowing an opponent from an aerial position, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target’s attention and defense to one area. They can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the shinobi will deftly rotate their body around to deliver a full force kick to their chest. *Note: Typically, the use of Kage Buyou would be required prior to trying this maneuver; however, it can be done in any situation where the opponent is aerial.
Last edited by Sasuke Uchiha on Mon Oct 12, 2009 12:47 pm; edited 5 times in total |
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| ~Academy Skills...The basics (Also clones and types)
Body Switch Skill • [Kawarimi no Jutsu] - A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape. - Hand Seals: Tiger - Effects: Instantaneously switches your body with that of another object/animal/person. -15% Chakra
Cancel • [Kai] - A skill which cancels an illusion technique cast upon the user. - Hand Seals: Ram - Effects: Dispells a genjutsu attack. -15% Chakra
Clone Skill • [Bunshin no Jutsu] - A basic technique which creates afterimages of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if directly hit. An experienced individual is capable of distinguishing the clones from the real person. - Hand Seals: Tiger - Effects: Creates up to 5 Clones of yourself that cannot attack, if hit they are dispelled. -5% Chakra for each clone.
Magic Cloak of Invisibility Skill • [Kakuremino no Jutsu] - A very basic skill utilizing a sheet to help the user in blending with the background. - Hand Seals: None - Requirements: Cloak of Invisibility - Effects: Allowes you to dissappear from sight. (Lasts for one turn in combat.)
Rope Untying Skill • [Nawanuke no Jutsu] - A basic skill used to escape from a rope binding. - Hand Seals: None - Effects: Allowes you to untie a rope with great ease.
Transformation Skill • [Henge no Jutsu] - A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height. - Hand Seals: Tiger, Monkey, Serpent - Effects: Allowes the user to take on the appearance and characteristics of an object, person, or surrounding in order to trick an opponent. -12% Chakra
Kiri Shunshin no Jutsu • [Mist Instantaneous Body Skill] - Hidden Mist Village - A technique which allows the user to transport from one place to another in a veil of mist. - Hand Seals: Serpent - Leaned in Academy - Effect: Drains 15% Chakra.
Suiki Shunshin no Jutsu - [Vapour Instantaneous Body Skill]- Hidden Vapour village - A technique which allows the user to transport through whisps of vapour. - Hand Seals: Hare - Learned in Academy. - Effect: Drains 15% Chakra.
Konoha Shunshin no Jutsu • [Leaf Instantaneous Body Skill] - Hidden Leaf Village - A technique which allows the user to transport in a veil of leaves. - Hand Seals: Monkey - Learned in Academy. - Effect: Drains 15% Chakra.
Ame Shunshin no Jutsu • [Rain Instantaneous Body Skill] - Hidden Rain Village - A technique which allows the user to transport through rain drops. - Hand Seals: Ram - Learned in Academy. - Effect: Drains 15% Chakra.
Rakurai Shunshin no Jutsu • [Bolt Instantaneous Body Skill] - Hidden Cloud Village - A technique which allows the user to transport through bolts of lightning. - Hand Seals: Bird - Learned in Academy. - Effect: Drains 15% Chakra.
Ichijin Shunshin no Jutsu • [Gust Instantaneous Body Skill] - Hidden Sand Village - A technique which allows the user to trasport through a tornado. - Hand Seals: Boar - Learned in Academy. - Effect: Drains 15% Chakra.
Renkon Shunshin no Jutsu • [Root Instantaneous Body Skill] - Hidden Grass Village - A technique which allows the user to transport through the roots and trunks of trees. - Hand Seals: Rat - Learned in Academy. - Effect: Drains 15% Chakra.
Daichi Shunshin no Jutsu • [Ground Instantaneous Body Skill] - Hidden Stone Village - A technique which allows the user to transport freely under ground. - Hand Seals: Ox - Learned in Academy. - Effect: Drains 15% Chakra.
Kage Bunshin no Jutsu: Kage Bunshin is a forbidden technique, that has been a controversary for many years. The Kage Bunshin aka the Shadow Clone, is a clone of the user that is a true clone of the user. That can attack and think on its own, while having the same amount of chakra available as the user, and having the same stats. However, when directly struck the clone will merely burst into smoke. Rank: S
Bakuretsu Kage Bunshin no Jutsu Bakuretsu kage Bunshin, is yet another kinjutsu derived from its origina jutsu, kage bunshin no jutsu. its said to be a very powerful Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. ( range for explosion reaching 10-15 ft) Rank: S
Tajuu Kage Bunshin: Tajuu Kage bunshin, is another forbidden technique, that has been a controversary for many years. This jutsu is even more powerful then the Kage Bunshin ability, because the Tajuuu Kage Bunshin literally means Multiple Shadow Clones. The user can create multiple shadow clones, using the same chakra needed to create just one Kage Bunshin. All of them being able to attack, and do the same things the user can. However when struck, they will burst into smoke. Rank: S
Last edited by Sasuke -Sage Of Heavens- on Fri May 01, 2009 11:50 pm; edited 3 times in total |
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| ~Raiton
Chidori - Thousand Birds Art: Ninjutsu Rank: A Type: Attack Range: Close (0-5m)
Description: After concentrating all the chakra into the arm, the user will use their quickness and the power of the thrust from the chakra to pierce any object with the extended forearm. Because their opponent can easily counter the attack, it requires a Sharingan user to make the technique worthwhile. The Sharingan will allow them to predict any moves their opponent decides to make and send their strike home into the target. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name. Because of the great amount of chakra needed to utilize the technique, the technique can only be used so many times during the day. Limit: Uchiha Clan. Raiton Element
Lightning Release · Thunder Blade [Raiton · Hekireki No Yaiba] - A lightning technique that creates a blade of lightning - Handseals: Serpent - Rank: A - Effect: Lightning comes flying down and creates a blade of out lightning. This blade is capable of slashing into an opponent, and sending a shock specifically made in order to weaken the muscles. - Note: Travels at 550 speed
Lightning Release · Raigeki no Yoroi [Raiton · Lightning Strike Armor] - A lightning technique that generates a disk of lightning that pours down and encoats the body in electricity. The electricity will shock an opponent who comes in direct contact with them. - Handseals: Ox, Hare, Rat, Ram - Rank: A - Effect: Lightning comes down and becomes an armor, lasts for 7 posts Half taijutsu dmg is returned for lightning damage
Lightning Release · Lightning Dragon Tornado] [Raiton · Rairyuu No Tatsumaki] - A lightning technique that gathers lightning and causes it to circle around the user and begin creating a whirling votex of wind and electricity. The vortex will then take the form of a dragon and will lash out at the opponent. Even if the dragon does not hit, electricity flies off from the dragon and shocks nearby objects. - Handseals: Dragon, Rat, Ox, Horse, Monkey, Boar, Ram, Dragon/Serpent Hybrid - Rank: A - Effect: Lightning emerges from the user and swirls about as a large tornado shaped like a dragon, capable of shocking an opponent even if it passes by and discharges .
-Raiton • Toruneedo Raitoningu [Lightning Release • Tornado Lightning] - A skill creating a powerful lightning jutsu, which really does not involve a tornado - Handseals: Hare, Boar, Monkey - Rank: A - Effect: A lightning jutsu which harnesses alot of raw lightning power. The main power of this jutsu is creating long extensions of electricity from the hands. Swinging them around, it tears through the surroundings and creates a massive wave of destruction. Leaving the area in a state like it was torn up by a tornado
Raiton • Denkou Shou no Jutsu [Lightning Release • Thunder Aeon Skill] Rank: A Effect: A skill in which the user gathers lightning chakra into their own blood, and summoning forth a great being of Lightning. This large bird created from Electricity, will flow before the opponent and create a powerful barrier of lightning around them. The beast will then gather up electricity and fire off a large concentrated blast of electrical energy down through the top of the barrier. If the blast does not hit the opponent, the force of the blast will flow outwards and send the opponent into the electrical barrier causing damage
Raiton • Myaku Touei no Jutsu [Lightning Release • Pulse Reflection] Rank: B Effect: A skill where the user concentrates a great deal of Electrical Chakra within their hands, shoving it forward in order to halt oncoming projectiles. Another effect of this jutsu, is its ability to halt jutsu that are weaker then it. This jutsu does not have an actual chakra cost, but in turn has one that changes depending upon the situation. The more chakar focused, the greater the effect of halting an opposing force
Raiton • Sandaa Saaburu [Lightning Release • Thunder Saber] - A skill creating a powerful destructive saber of lightning - Handseals: Monkey, Dragon, Serpent - Rank: B - Effect: A lightning jutsu which harnesses alot of raw lightning power. The main power of this jutsu is after it pierces the surroundings, it will explode outwards basically destroying the land within a seven foot radius of the user that is using the jutsu - Note: Jutsu speed is 475
-Lightning Release · Lightning Dragon Attack [Raiton · RaiRyu Rendan No Jutsu] - A lightning technique that creates a dragon out of electricity - Handseals: Dragon, Serpent, Ox, Horse, Monkey, Boar, Serpent - Rank: B - Effect: Sends a create dragon to smash into the opponent, sending forth an incredible shock through the opponents body. That can leave their entire body temporarily paralyzed.
Lightning Clone [Raikou Bunshin No Jutsu] - A technique where a clone is made of electricity - Handseals: Serpent, Ox - Rank: B - Effect: Creates a tangible clone out of electricity, that when struck delivers a massive shock to the system *Damage increase when clone explodes
Raikou Shunshin no Jutsu [Lightning Body Flicker Skill] - A technique utilizing Lightning Chakra, Double Infuse, and Difuse - Handseals: Horse, Monkey, Hare - Rank: B - Effect: A technique where the user performing the necessary handseals thrusts their hand foreward and fire off a bolt of lightning. This bolt of lightning is actually not meant to hit the opponent, as where the lightning bolt strikes is where the user will transport - Note: This lightning travels at 450 speed
Raiton • Ribon Tegotae no Jutsu [Lightning Release • Ribbon Effect Skill] - A technique utilizing Lightning Chakra, Difusion, Burst, and Infuse - Handseals: Dragon, Hare, Horse, Monkey - Rank: B - Effect: A skill that is normally used during the midst of a rain storm. The user will send forth a lightning bolt from their hands, that will be channeled through falling rain drops. When hitting the rain drops, the lightning will seperate and scatter, turning into many smaller lightning bolts. Which all are concentrated towards the opponent, to shock them from multiple directions
Raiton • Kumo Dageki no Jutsu [Lightning Release • Cloud Strike Skill] - A technique utilizing Lightning Chakra, Burst, Focus, and Infuse - Handseals: Monkey, Dragon, Dog, Horse - Rank: B - Effect: A skill where the user utilizing a Lightning type Shunshin ability, will flow high up into the sky up into the air. For a few moments they remain stationary, as they come crashing down towards the opponent. Their entire body being a destructive lightning weapon, that when crashing down will create a rather large crater and lay down a hurtin on those whom are hit by it.
Raiton • Raikou Dageki no Jutsu [Lightning Release • Lightning Strike Skill] - A technique that uses C ranking Lightning Chakra - Handseals: None - Rank: C - Effect: At points it happens when the opponent is bound by the oponent by various ropes or even strings. Or when it comes down to it in a grappling hold. With this jutsu the user summons down a bolt of lightning to strike into the user. In which, will send an electrical shock also into the opponent. -Note: This lightning travels at light speed
Lightning Release · Binding Chains of Lightning [Raiton · Bindingu Rensa Raikou No Jutus] - A technique utilizing lightning to bind an opponent - Handseals: Ox, Monkey, Serpent - Rank: C - Effect: The user gathers chakra within their arm as it begins to spark with electricity. The user thrusts their arm forward sending forth a chain made of lightning that wraps around the opponent, shocking them while it is around them.
Raiton • Raikou Gorogoro Tama no Jutsu [Lightning Release • Lightning Scatter Shot Skill] - A technique utilizing Lightning Chakra, Burst, and Focus - Handseals: Monkey, Dragon, Dog - Rank: C - Effect: A technique which is an upgraded version of the Lightning Blast Skill. Utilizing the same principles the user gathers chakra into their fingertips, but changing the nature of the chakra into electricity and then firing it off as what seems to be bullets. When striking against the ground, they let off a burst of electricity within a two foot radius. Damage multiplied per bullet
Raiton • Denkou Gachin no Jutsu [Lightning Release • Thunder Clash Skill] - A technique utilizing Lightning Chakra, and Difusion - Handseals. Hare, Monkey - Rank: C - Effect: A skill that is normally used after a Lightning jutsu, to add a thunderous effect. When the lightning jutsu strikes, it will utter forth a shockwave which will send the opponent backwards. Increasing the distance between the user and the individual effected by the skill, giving a greater oppurtunity to plan the next attack
Raiton • Mure no Haoto Tori no Jutsu [Lightning Release • Swarm of Hummind Birds Skill] - A technique utilizing Lightning Chakra, and Materialization - Handseals: Monkey, Ra, - Rank: C - Effect: A skill where the user utilizing Lightning Chakra, various sparks of lightning appear within the air. Within moments they transform into humming birds, giving off this loud humming sound, The humming birds will then rush the opponent, spreading out to hit even multiple targets.
Lightning Release · Jolt Clamp [Raiton · Yusuburu Kasugai No Jutsu] - A lightning technique used to paralyze - Handseals: Horse, Goat, Serpent - Rank: C - Effect: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.
Lightning Release · Thunder Ball [Raiton · Raikyuu] - A lightning technique that creates a ball made of lightning that can be hurled at the opponent - Handseals: Dragon, Serpent, Dragon - Rank: C - Effect: Sends a shock through the opponents body - Note: Travels at 350 speed
Lightning Release · Lightning Blast [Raiton · Raikou Bakuha No Jutsu] - A technique utilizing lightning fired from the fingers - Handseals: Rooster, Horse, Ox - Rank: D - Effect: The users fingertips begin to glow a light blue as they fire off lightning bolts from the fingertips, the more fingertips used the higher the chakra cost Damage multiplied per finger tip - Note: Travels at 125 speed
Lightning Release · Flash Bolt Skill [Raiton · Sekoi Boruto No Jutsu] - A thunder jutsu utilizing lightning to create a massive explosion - Handeseals: Hare, Bird, Ox - Rank : D - Effect: By gathering energy from the electrical ions in the air, and mixing it with chakra, the user of this technique can create an orb within there hands that, when released, creates a explosion radius of 3ft all around them.
Raiton • Seiteki Korekuto no Jutsu [Lightning Release • Static Collection Skill] - A technique utilizing Lightning Chakra - Handseals: None - Rank: D - Effect: A skill where the user calls upon static electricity from the air and channel it through their own body. This static electricity, can be gathered within a particular part of the body and only released after touching another object. Normally channeled through the fist, as normally its not touching very many other things. The first thing touched by the particular body part, will have a burst of electricity flow into the opopnent. Causing a brief paralysis [lasting not even past the fourth post]
Last edited by Sasuke -Sage Of Heavens- on Tue May 05, 2009 6:23 pm; edited 15 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 10, 2009 1:55 pm | |
| Kage Terra -Shadow Realm movement -a skill that allows me to travel through shadows- (Reikon Kerri - Old Sage master-
Shadow Release • Shadow Blade [Kageton • Kage no Yaiba] - A technique utilizing Shadow Element and Materialization - Handseals: Serpent, Ram, Monkey - Rank: C - Effect: A skill where the user gathers their own shadow and creates a blade from it. This blade harnesses the ability to extend depending upon the shadow medium that is used and can make it difficult to deflect // Chakra Drain 35% to create // +70 dmg
Shadow Release • Shadow Needle Barrage [Kageton • Kage Senbon Rendan] - A technique utilizing Shadow Element, Focus, and Materialization - Handseals: Dog, Serpent, Monkey, Ram - Rank: B - Effect: A skill where the user channeling there chakra through the shadows, launch needles of shadow towards the opponent. These needles do not have alot of piercing power, however can be utilizing with another shadow jutsu making this the first of a deadly combination // Chakra Drain 75% // Dmg 150
Shadow Release • Shadow Strand Binding [Kageton • Kage Oriito Soutei] - A technique utilizing shadow Element, Materialization, and Difuse - Handseals: Monkey, Ram, Serpent, Hare - Rank: B - Effect: A skill that is used after the Shadow Needle Barage Jutsu. The shadow needles that are stuck within the opponent, quickly stretch out towards the ground and stab into the ground. Becoming stiffened to make sure the opponent cannot move from that particular spot. Giving an opening for attack // Chakra Drain 125% [Limits on strength of holding someone. IE: can hold someone of equal or lesser strength]
Shadow Release • Crescent Moon Blade [Kageton • Wangetsu Getsuei no Yaiba] - A technique utilizing Shadow Element and Materialization - Handseals: Ram, Serpent, Monkey - Rank: C - Effect: A skill where the user swings there hand and upon the ground create a cresecent shaped shadow. This shadow after being imbued with chakra is sent flying towards the opponent. This fast flying blade is easily able to cut through trees. However, if a metal blade is used to try and block the technique it will be cut in two for two blades to cut the opponent // Chakra Drain 55% // Dmg 110
Shadow Release • Shadow Dragon Attack [Kageton • Kageryuudan no Jutsu] - A technique utilizing Shadow Element, Materialization, Infuse, and Focus - Handseals: Ram, Horse, Monkey, Dog, Serpent - Rank: A - Effect: A skill where the user utilizes their entire shadow, converting it to a large incarnation of shadow. The shadow itself takes the form of a dragon, which in turn flies off and attacks the opponent. The downside of this jutsu is the user is connected to the dragon and must travel with it // Chakra Drain 200% // Dmg 400
Shadow Release • Shadow Armor [Kageton • Kage Yoroi] - A tecnique utilizing Shadow Element, Infuse, and Focus - Handseals: Serpent, Dog, Horse, Monkey - Rank: B - Effect: A skill where the user gathering up the power of their shadow and infusing it with chakra have their shadow slowly consume their body. When the shadow fully consumes their body, it becomes a powerful armor that is resistant to physical harm// Chakra Drain 150% // Has a damage tolerance of 300% // A Hikariton with 150% chakra drain or more can destroy this armor nearly instantly
Shadow Release • Extending Shadow Hands [Kageton • Hari Kage Te] - A technique utilizing Shadow Element - Handseals: Monkey, Serpent - Rank: D - Effect: A skill where the user gathers their shadow chakra into their arms for a very simple purpose. With this jutsu they are able to extend their reach extensively for taijutsu attacks // Chakra Drain 20% per three feet
Shadow Release • Shadow Pool [Kageton • Kage Gouben] - A technique utilizing Shadow Element and Difuse - Handseals: Hare, Monkey, Serpent - Rank: C - Effect: A skill where the user concentrates chakra into their shadow and redirects it to the front of their body. When the opponent rushes over and tries to step into the shadow they will fall into a strange pool and sink into the ground // Chakra Drain 45%
Shadow Release • Shadow Passage [Kageton • Kage no Keika] - A technique utilizing Shadow Element, Infuse, Focus, and Condense - Handseals: Serpent, Boar, Horse, Dog, Monkey - Rank: A - Effect: A skill in which the user makes a small portal of shadow, these portals of shadow are able to take in an object that can fit into it. These portals have a one and a half foot radius, but will only exit through another shadow portal. Once a shadow portal has designated a particular area to come out from, it cannot be switched. The portal can also be used by the opponent // Chakra Drain 155% per portal
Shadow Release • Evil Shadow Spirit Summoning [Kageton • Ashi Kage Cha Kuchiyose] - A technique which summons forth a high ranking Shadow spirit - Handseals: None, just a blood offering lowering stamina by 15% - Rank: A+ - Effect: A skill in which summons forth a creature from a spiritual plane, constructed completely out of shadow. This entity is completely invulnerable to physical attack, and can only be harmed by ninjutsu. However, the spirit itself can attack physically and often attacks with bladed shadow tendrils. // Chakra Drain 315% // Counts as a Medium Level Summon
Last edited by Sasuke Uchiha on Wed May 06, 2009 9:17 pm; edited 4 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 10, 2009 1:58 pm | |
| Sage Of Heavens inherit Light Element (also combination of Lightning and Fire)
Light based techniques, that has its own individual weaknesses but is equalled only by the power of shadow jutsu
Hikariton - Ranpu Shuriken no Jutsu - [Light Release - Light Shuriken Skill] - The ability to create shuriken made of light - Handseals: Horse - Rank C - Effect: Creates shuriken out of the natural light of the world and throws it at the opponent. Because of the brightness of the shuriken, it is hard to look at making them much harder to dodge // Chakra Drain 35% per shuriken // Dmg 70
Hikariton - Meimu Shazou no Jutsu [Light Release - Holographic Image Skill] - The ability to create an untangible clone of light - Handseals: Tiger - Rank C - Effect: The user creates a clone out of light, but its a rather interesting clone. This clone does not have any physical qualities, however when looked through a doujutsu it is perceived as a kage bunshin. An excellent deception skill, and when attacked bursts into a blinding light making the person blind for a post // Chakra Drain 50%
Hikariton - Ranpu Tate no Jutsu [Light Release - Light Shield Skill] - Creates a tangible clone of light - Handseals: Ram, Horse, Rat, Dog, Horse - Rank A - Effect: The user is able to create a shield out of light, in which can have a changed radius within it all depending on the amount of chakra placed into it. This shield can be used to block all jutsu types, however cannot fend off against taijutsu // Chakra Drain 200% // Dmg tolerance 400
Hikariton - Riaru Meimu Shuriken no Jutsu [ Light Release -Real Holographic Shuriken Skill] - Creates deceitful shuriken - Handseals: Horse, Ox, Dog, Ram -Rank B - Effect: Using concepts of the holographic skill the user sends off one shuriken, as it multiplies into many shuriken. However, when looked at through the eyes of a doujutsu it is seen as normal chakra as if it were genjutsu. Even to appearance of a normal eye it seems translucent and not real. However each shuriken accounts for being a real shuriken // 75% per shuriken // 150% dmg
Ranpu Bunshin no Jutsu [Light Bunshin Skill] - Creates an angellic clone created from light - Handseals: Horse/Ram Hybrid Seal - Rank A - Effect: The user gathering chakra from their body it forms a bunshin that looks like the user and is basically a kage bunshin. However they have large angellic wings, and any medical jutsu used by these bunshin are x1.25 as powerful // Chakra Drain 200% + how much chakra you give the bunshin
Hikariton - Mitsukai Tsubasa no Jutsu [Light Release - Angel Wings Skill] - Creates a pair of angel wings for the user to use - Handseals: Ram, Goat, Boar, Tiger, Horse - Rank B - Effect: The user gathers chakra into their back as a pair of angellic wings spring forth. The wings can be used for flight, and they can be used for blocking taijutsu attacks and attacking. // Chakra Drain 100% // 75% drain per turn // Can block up to 150% damage in a single post before being destroyed
Hikariton - Akaaka Mitsukaidan no Jutsu [Light Release - Shining Angel Blast Skill] - Sending off an angel made of light to attack the opponent - Handseals: Horse, Ram, Boar, Ram, Horse, Boar, Rat - Rank A - Effect: The user sends forth a great deal of light towards the opponent, taking in a green tint to it as it forms the figure of an angellic figure with four large wings and a blade in its hand. The angel can attack through smashing into the opponent, but also can attack with its blade // Chakra Drain 300% // Dmg 600 |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 10, 2009 2:04 pm | |
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Last edited by Sasuke -Sage Of Heavens- on Fri May 01, 2009 11:48 pm; edited 2 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 10, 2009 3:23 pm | |
| ~ Sword Ninja Art: Of The Kusanagi / Weapons Soushuuha - Manipulate Advancing Blades Art: Ninjutsu Rank: C Type: Attack Range: Close (0m ~ 5m), Mid (5m ~ 10m) Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually. Limit: None Soushouryuu - Twin Rising Dragons Art: Ninjutsu Rank: C Type: Attack Range: Close (0m ~ 5m), Mid (5m ~ 10m) Description: A summoning technique meant almost exclusively for weapon’s experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again. Limit: None Soufuusha Sannotachi - Windmill Triple Blade Art: Ninjutsu Rank: C Type: Supplementary Modifier Range: Mid (5m ~ 10m) Description: Using careful manipulation and well-timed reflexes, the user hurls a number of Shuriken with wire attached at the opponent. While in the air, the shinobi can manipulate the wire to make the blades circle the target and bind them. Satsujin Konmei no Karasu - Murder of Crows Confusion Art: Ninjutsu Rank: C Type: Supplementary Per Turn Range: Any Description: Calling upon a swarm of crows, they will fly around the target, causing confusion with their dark forms and quick movement. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke. Limit: None Gyorai Shin - Torpedo Needle Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Description: Removing nails from their pocket, the user will throw them into the air and then plant them tip first into the earth. Using their chakra, the nails will travel into the ground. Then at the user’s discretion, they can fire the nails from the ground through the feet of their target to nail them in place. They can then fire the remaining nails from the ground to cut the target
Last edited by Sasuke -Sage Of Heavens- on Tue May 05, 2009 7:34 pm; edited 3 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Wed Feb 11, 2009 6:51 pm | |
| ~Magentism (Kumo style)
Magnetism Release • Static Force [Magunton • Seiteki Chikara No Jutsu] - A technique utilizing Magnetism Element and Burst - Handseals: Rooster, Dragon, Monkey - Rank: C - Effect: A skill in where the user creates a static force within their hands, this force can either be used negatively to draw in metallic objects to them that are far away, or be used positively to repel objects away // Chakra Drain 30% to initiate, 15% per turn
Magnetism Release • Stationary Magnet [Magunton • Teijou Jishaku No Jutsu] - A technique utilizing Magnetism Element, and Focus - Handseals: Monkey, Rooster, Dog - Rank: C - Effect: A skill in which metallic objects within the surroundings are utilized, in which the user flows magnetic chakra into a metal object and choose a trajectory. In which anything thrown near that projectile will have its trajector changed and launched in a new direction // Chakra Drain 60% for three turns
Magnetism Release • Sticky Magnet Shield [Magunton • Beta Magun no Tate] - A technique utilizing the Magnetism Element, Shield, and Focus - Handseals: Monkey Rat, Rooster, Dog - Rank: B - Effect: A skill in which a magnetic force surrounds the user, in which all metallic projectiles sent towards the shield gets "stuck" within the air. The user can then reach out and grab onto those metal projectiles and send them flying back towards an opponent. // Chakra Drain 105% to initiate, 30% per turn
Magnetism Release • Polarity Change [Magunton • Kyokesei Hensen] - A technique utilizing the Magnetism Element - Handseals: Rooster, Monkey - Rank: D - Effect: A skill in which the user can either charge their metal weapons with either a negative or a positive polarity. If a negative polarity is given, when this weapon hits against another weapon it will stick to that weapon. If it is give a positive polarity, it will oppose allother metal weapons. // Chakra Drain 25% per polarity change
Magnetism Release • Polarity Armor [Magunton • Kyokesei Yoroi] - A technique utilizing the Magnetism Element - Handseals: Monkey, Rooster - Rank: D - Effect: A skill where the user changes the polarity of their armor to a positive charged polarity. When this is done, all metallic items or weaponry that comes near the person is repelled from them. This makes a person nerely invulnerable to metal weaponry // Chakra Drain 30% per post
Magnetism Release • Magnet Blade [Magunton • Magun no Yaiba] - A technique utilizing the Magnetism Element, Materialization, and Focus - Handseals: Rooster, Ram, Dog, Monkey - Rank: B - Effect: A skill that involves a blade made from chakra. Channeling chakra through a hilt or a kunai creates a powerful magnetic blade. This blade able to swat away projectiles with a mere swing and not even touching, and able to force armors to split without even touching // Chakra Drain 150% to create, Chakra Drain 50% per turn // +75 taijutsu dmg
Magnetism Release • Magnet Dance Chaos [Magunton • Magun Mai Kaosu] - A technique utilizing the Magnetism Element, Focus, Unfocus - Handseals: Rooster, Dog, Monkey, Dog - Rank: B - Effect: A skill where carefully placed spots of magnetic power are placed onto the battlefield, at various places and altitudes. One metal item left at each spot, to be used when the jutsu is released. When releasing this jutsu, the projectiles quickly fly towards the other spots, flying around erratically and at high speeds. // Chakra Drain 120% // Dmg 240
Magnetism Release • Ground Polarity [Magunton • Daichi Kyokusei] - A technique utilizing the Magnetism Element, and Focus - Handseals: Dog, Monkey, Rooster - Rank: C - Effect: A skill that is a very tricky one to use, one must gather their chakra within the ground creating a negative polarity and also placing a negative polarity within their own feet. When the opponent steps onto the ground, they become stuck because of the magnetic force. While the user freely floats above the ground // Chakra Drain 60% per post // Opponent cannot move from that spot for two turns
Magnetism Release • Flying Needles Force [Magunton • Buku Senbon Chikara] - A technique utilizing the Magnetism Element, Materialize, Focus, and Burst - Handseals: Boar, Rooster, Dragon, Dog, Monkey - Rank: A - Effect: A skill with a poweful force over magnetism. This skill bringing forth bits and pieces of iron and other metals from the ground, creating needles. These needles are then launched towards the opponent with a negative polarity. They will be attracted to the specific metal forehead protectors, shuriken, and kunai are made of. This jutsu will track down any shinobi with these articles upon their body except for the user // Chakra Drain 150% // Dmg 300
Magnetism Release • Crushing Wall [Magunton • Gekiha Hei ] - A technique utilizing the Magnetism Element, Materialize, Condense, and Focus - handseals: Boar, Dog, Monkey, Ram, Rooster - Handseals: A - Effect: A skill with powerful force over magnetism. A skill brings forth bits and pieces of iron and other metals fromthe ground creating a large wall. This wall can be used both offensively and defensively. Defensively to block attacks, and offensively to crush opponents // Chakra Drain 160% and 10% per post to control // Dmg 320
Last edited by Sasuke Uchiha on Sat May 09, 2009 5:15 pm; edited 2 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Wed Feb 18, 2009 2:44 pm | |
| ...-Summons... (Has to go on a hunt for each of them)
Name: Izanagi Title: God of Creation Guardian: Uchiha Kumiko Followers: None Shrine: Unknown Item: Ring Description: The God of everything and everything. This sole being was the very source that generated all that has become the world. Manifesting all other gods in order to split up various tedious tasks in which he did not wish to be associated with. Powers: The power of the God of Creation is virtually limitless, however working on the ideas of equivalent exchange. Allowing you to create virtually anything at the cost of chakra or a sacrifice.
Name: Shinigami Title: God of Death Guardian: Misaki Kei Shrine: Unknown Item: Necklace Idol Description: The god that is the physical manifestation of death. Taking in all souls that have been destroyed for whatever reasonings. Taking the evil and impure souls, digesting them within in order to purify them for the process of reincarnation. Powers: The power of the God of Death is truly a terrifying one. Boasting the ability to perform any type of sealing type technique in existence. Even able to generate sealing techniques perfect for the users current situation. However, such a power comes at a high price.
Name: Marashi-Ten Title: Goddess of Life Guardian: Hanako Shrine: Unknown Item: Holy Katana Description: The goddess that is a physical manifestation of life. Taking all the energies left over from the power of death, and restoring it to a living status. Being the force that keeps reincarnation constantly flowing allowing life to continue to blossom. Powers: The power of the Goddess of Life is nothing less then a miracle. The user is able to utilize a reviving ability up to three times. At the first time, there is no cost other then the intense chakra cost of summoning the gods power. The second time used, the user will lose all of their memories and will not regain them for a total of ten years. The final use of this skill, will make that shinobi unable to use chakra. Making them unfit for shinobi life
• The Three Children of Izanagi
Name: Amaterasu Title: Goddess of the Sun Guardian: None Shrine: Located in a small cave in the fire country Item: Bright Orange Stone Description: Born from the left eye of the Izanagi, one of the three children which are believed to held a combined power equal to that of the Izanagi. Being the goddess that has been known for the emission of all light within the world. Having a very warm heart and great compassion for mankind Powers: Sleeping within a bright red and orange ston, the goddess of the sun awaits. When the stone is in your possessn, you will be granted the courage to always keep going. You will never feel the strain of battle nor any damage that is inflicted upon you. Damage will still be taken, however you will be unabl to tell how close your body is to its breaking point.
Name: Tsukuyomi Title: God of the Moon Guardian: None Shrine: In a temple off within the Moon Country Item: Moon Shaped Pendant Description: Born from the right eye of the Izanagi, one of the three children which are believed to held a combined power equal to that of the Izanagi. Being the god that is often pictured as the direct opposite of the Ameterasu. Being a cold hearted being with no compassion for mankind. Powers: While wearing this necklace you are able to speak with any and all form of wildlife. Being able to gain any sort of information possible from the natural habitat. This also giving one the power to gather wildlife in order to help you in the heat of battle. By offering chakra equal to a particular tier on the summoning ladder [on the summonig page] you can bring forth an animal from the wilderness to come to your aid.
Name: Susanoo Title: God of the Sea and Storms Guardian: Akari Ken Shrine: In an underground santuary within the Wave Country Item: A golden trident Description: Born from the nose of the Izanagi, one of the three children which are believed to held a combined power equal to that of the Izanagi. A god that has been dispelled from the heavens for his cruelty towards his sister Amaterasu. Has been known to be a creature that continues to generate powerful storms. Powers: While utilizing the power of the trident, one is able to conjure up powerful storms as a result of the tridents power. By paying 300% chakra, the user is able to generate a storm that is capable of sustaining itself. Along with that, by using X amount of chaka the users can create either a Water, Wind, or Lightning jutsu of their design. Cannot use anymore then 200% chakra for these jutsu [Only one per post, cannot manipulate it] // Must be a Special Tool Nin in order to acquire the weapon.
• The Five Elementals
Name: Kagu-Tsuchi Title: Goddess of Fire Guardian: Shizenkai Angel Shrine: In a shrine hidden under a volcano Item: Dragon Staff Description: One of the five elemental goddesses created by the Izanagi to govern over the power of fire. This fiery and passionate goddess has been known for her short temper and destructive nature. Powers: While utilizing the power of the staff, the user gains jinchuuriki type manipulation over the element of fire. Having one hundred percent manipulation over the element, the user can manipulate fire for the same cost as jinchuuriki. Also gaining the ability to create fire jutsu of their own design during battle, being unable to use more then 400% chakra for those techniques. All fie jutsu used by this weapon is released by thursting forth the staff. Your body also becomes immune to burning // Must be a Special Tool Nin in order to acquire the weapon. Con: All fire techniques no matter what will fail against water type techniques. When using this staff within the Water Country all fire techiques do 25% less damage.
Name: Shina-to-be Title: Goddess of Wind Guardian: Uzumaki Naruto Shrine: In a shrine hidden under a volcano Item: One Handed Fan Description: One of the five elemental goddesses created by the Izanagi to govern over the power of wind. This goddess has become known to be very much like the wind, being carefree spirit free to go where it wishes to. Powers: While utilizing the power of the fan, the user gains jinchuuriki type manipulation over the element of wind. Having one hundred percent manipulation over the element, the user can manipulate wind for the same cost as jinchuuriki. Also gaining the ability to create wind jutsu of their own design during battle, being unable to use more then 400% chakra for those techniques. All wind jutsu used by this weapon is released by swinging the fan. The wind has a destructive power capable of leveling buildings when maxed out // Must be a Special Tool Nin in order to acquire the weapon. Con: All wind techniques no matter what will fail against fire type techniques. When using this staff within the Fire Country all wind techiques do 25% less damage.
TENKAI.Gods A strange a powerful force lingers on through the entire world. Although their presence is not entirely known by the world, these powerful entities work in mysterious ways. Lingering in a world outside of their own, they all control various aspects of everybodies lives. Having shrines that their energy channels out into the world. Many individuals follow the guidane of the gods, while there are those that wish to harness their incredible powers.
• The Five Elementals [Continued]
Name: Raiden Title: Goddess of Thunder and Lightning Guardian: Yamanaka Otohime Shrine: In a large temple in the center of the Lightning Country Item: Bow and Quiver Description: One of the five elemental goddesses created by the Izanagi to govern over the power of lightning. This goddess has been known to be a very loud and flashy god. Powers: While utilizing the power of the bow, the user gains jinchuuriki type manipulation over the element of lightnng. Having one hundred percent manipulation over the element, the user can manipulate lightning for the same cost as jinchuuriki. Also gaining the ability to create lightning jutsu of their own design during battle, being unable to use more then 400% chakra for those techniques. All lightning jutsu used by this weapon is released from the bow. The user is unable to receive burns from lightning. // Must be a Special Tool Nin in order to acquire the weapon. Con: All lightning techniques no matter what will fail against wind type techniques. When using this staff within the Wind Country all lightning techiques do 25% less damage.
Name: Suijin Title: Goddess of Water Guardian: Hoshigaki Banteki Shrine: Down in the depths of the ocean to the west of the Water Country Item: Curved Sword Description: One of the five elemental goddesses created by the Izanagi to govern over the power of water. This goddess has been known to be an open and peaceful god. Powers: While utilizing the power of the sword, the user gains jinchuuriki type manipulation over the element of water. Having one hundred percent manipulation over the element, the user can manipulate water for the same cost as jinchuuriki. Also gaining the ability to create water jutsu of their own design during battle, being unable to use more then 400% chakra for those techniques. All water jutsu used by thisweapon is released by swinging the sword. The user is unable to drown. // Must be a Special Tool Nin in order to acquire the weapon. Con: All water techniques no matter what will fail against earth type techniques. When using this staff within the Earth Country all water techiques do 25% less damage.
Name: Sarutahiko Title: Goddess of Earth Guardian: None Shrine: Hidden within a large mass of stones within the stone country. Item: Whip Description: One of the five elemental goddesses created by the Izanagi to govern over the power of earth. This goddess has been known to be a wise goddess and emotionally stable. Powers: While utilizing the power of the whip, the user gains jinchuuriki type manipulation over the element of earth. Having one hundred percent manipulation over the element, the user can manipulate earth for the same cost as jinchuuriki. Also gaining the ability to create earth jutsu of their own design during battle, being unable to use more then 400% chakra for those techniques. All earth jutsu used by this weapon is released by cracking the whip. Where the whip cracks also generates an earthquake, also based on X amount of chakra [Cannot have more then 500% chakra used at one time] // Must be a Special Tool Nin in order to acquire the weapon. Con: All earth techniques no matter what will fail against lightning type techniques. When using this staff within the Lightning Country all earth techiques do 25% less damage.
Last edited by Sasuke Uchiha on Sat May 09, 2009 3:41 am; edited 4 times in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Wed Feb 18, 2009 5:23 pm | |
| Divine Gods
Name: Kishimojin Title: Goddess of Protection Guardian: Kaguya Asuna Followers: None Shrine: Unknown Item: Silver Mirror Description: The goddess that has been associated with the power of defense. The general and benevolent protector of the word. Being the very source for sacrficial inspiration during a time of dire need. Powers: The power of the Goddess of Protection stems from the use of the Silver Mirror. By gathering chakra through the mirror, you are able to generate powerful shields. Chakra used multplied by two is the total amount of damage the mirror can deflect. The power of the mirror can also be placed into another individual, making that person unable to take damage. However, the user of the mirror will take all damage that person would normally take.
Name: Chinmata-no-Kami Title: God of Paths Guardian: Kyousei Itsuwari Followers: None Shrine: Located in the forrest country, below the roots of the largest tree. Item: Plated Belt Description: The god that is associated for being the influence on the correct path to take. Providing all of the world various paths that will lead a person to all kinds of destinations which will mould their very future. Powers: The power of the God of Paths stems from the use of the belts power. By spending a total of 50% chakra per post, the wearer of the belt is able to hear and read peoples thoughts. This can be a very helpful tool, however the user is unable to control where they hear the thoughts from. If the user keeps this power up for longer then fifteen posts, they will loose track of their own thoughts. Resulting in them going insane.
Name: Omoikane Title: God of Knowledge Guardian: Immetsu Sora Followers: None Shrine: Long forgotten where it truly lays. Said to have sunk into the ground near the eastern coastline. Item: Spectacles Description: The god that is associated with the knowledge of the world. Deep within the recesses of this celestial being lays the answers to every question you could possibly want answered. Powers: The power of this god corresponds with the spectacles. By gathering chakra through the spectacles, one is able to think of a question and have the answer displayed to them. General questions will cost only 100% chakra per question, specific questions will cost only 250% chakra per question, however any other question outside of those two categories along with techniques about any specific person will cost 500% chakra per question.
Name: Jaishin Title: God of Evil Guardian: Zetsumei Followers: Satsujin, Kei Shrine: Said to be located in the dark regions of a country between lighning and earth country Item: Necklace Description: The god that is associated for being the negative influence upon the world. Generating the desire for power and the general will to do evil things. Wishing for incedible destruction upon the world. This god is often considered to be the opposing god of the goddess of protection Powers: By giving up your soul to the god of evil, you are capable of becoming immortal. At the price of becoming a servant of this god. With the necklace, all pain that is felt by the user becomes an incredible pleasure. The greater the pain, the greater the pleasure becomes as a result.
Japanese Name: Kirin English Name: Giraffe Rank: S Type: Ninjutsu Effect: Requires existing lightning / a lightning cloud. The user will channel chakra into one of their arms and control nearby lightning. The user is then allowed to control and manipulate the movement of this 'blast' of chakra which is shaped like the mythological beast 'Kirin'. Due to this jutsu being powered entirely by lightning, an opponent is very much unable to take control of the jutsu unless they exert more force and power over lightning than the user.
Japanese Name: Raihou English Name: Thunder cannon Rank: S Type: Ninjutsu Effect: User puts out their palm and shoots a massive stream of lightning from their hand in one direction, set up takes a while, however the final result is devastating, user falls unconscious after this attack, meant as a last resort. Takes 2 posts to charge attack and 60 chakra per post.
Japanese Name: Kaminari Bunshin no Jutsu English Name: Lightning Clone Technique Rank: S Type: Ninjutsu Effect: Electrical Energy is summoned and formed into an exact replica of the user. The clone shares 50% of the users stats. Clones disperse when dealt a hit. Upon dispersion, the electrical energy discharges dealing damage (A-Rank Damage). Alternatively, user may strike a Lightning Clone with an electrical technique, amplifying the technique and redirecting it at the target. The Lightning Clone is absorbed in this power boost causing the electrical technique to be raised one letter rank in damage.
Japanese Name: Chouraisoku English Name: Super Lightning Speed Rank: S Type: Ninjutsu Effect: Upgraded version of Denkousekka no Jutsu. User creates a 'path' of lightning under their feet, giving them a boost of +30 Speed. This lasts for two turns. Since the user is not normally used to speed of this caliber, the user suffers -20 Speed for two turns when it wears off.
Japanese Name: Yami no Shouraigeki English Name: Dark Lightning Shock Rank: S Speed: User's speed. Type: Ninjutsu Effect: Requires one of your elements to be Lightning, as well as have the passive skill Elemental Recomposition that allows use of that element slot. Lightning is charged up in the hands of the user. The user then charges towards the enemy and grabs them and releases the shock into their bodies causing internal damage, leaving the external seemingly unharmed. The jutsu can be used anywhere as long as there is a conductor for the lightning to surge into. If the charge is held for too long, the user's internal organs will be damaged. Every level increases the base damage by +6. Every third level increases post max before internal damage occurs to user by 1. Damage: base=70. [base + (2xbase)] x [(10+Level)/10]. Target suffers 30 stamina damage each turn while Internal Bleeding is applied. If the user is holding this jutsu while it's charge for 2 posts or more, they'll suffer 30 stamina damage as well (two, with one counting the post they activate this jutsu in) Sphere Cost: TBA
Japanese Name: Zeusu Boruto English Name: Zeus Bolt Rank: A Speed: Equal to user's Tai/Tools stat. Type: Ninjutsu Effect: Requires one of your elements to be Lightning, as well as have the passive skill Elemental Recomposition that allows use of that element slot. A kunai is charged with strong electrical chakra, causing it to resemble a lightning bolt. It is then hurled at the enemy with the possibility of causing bleeding as well as dealing piercing damage. Every level increases base damage by +3, and lowers dice requirement by 1. Damage: base=60. [Base+ (2base)] x [(10+level)/10]. Roll 1d20, 14 or higher results in bleeding damage. Bleeding damage is 20 stamina at the beginning of each post. Sphere Cost: TBA
Japanese Name: Raiganten English Name: Thunderdome Rank: A Speed: 540 Type: Ninjutsu Effect: Requires one of your elements to be Lightning, as well as have the passive skill Elemental Recomposition that allows use of that element slot. User gathers a large amount of electrical chakra into their hand. When the amount of chakra necessary shows visibly, the user slams their hand into the ground and releases the chakra. From the area hit, a huge dome erupts around the user until it reaches a 5 meter (16 feet) radius. The dome contains large amounts of electrical energy and will shock anyone who touches it. Every level increases the size of the dome 2 feet and raises base damage by +3. Damage: base=40. [base+(2base)] x [(10+level)/10] Sphere Cost: TBA
Japanese Name: Byakurai English Name: White Lightning Rank: B Speed: 490 Type: Ninjutsu Effect: Requires one of your elements to be Lightning, as well as have the passive skill Elemental Recomposition that allows use of that element slot. Chakra is charged to the users palm while its held facing towards the target, then a bolt of white lightning is released from the palm and heads towards the enemy.The jutsu only moves in a straight line. Upon impact, the lightning will surge through the body of the enemy as well as cause moderate burn damage. Every level raises the jutsu speed by 2, increases damage by 1, and lowers dice requirement by 1. Damage: base=30. [base+(2base)] x [(10+level)/10]. Burn chance, roll 1d20, 17 or higher results in a burn. Burn causes -10 stamina at the beginning of each of the burn victims stamina. Sphere Cost: TBA
Japanese Name: Chidori English Name: Thousand Birds Rank: A Speed: Users Speed Type: Ninjutsu - Raiton Description: Requires one of your three elements to be Lightning, as well as the passive skill Elemental Recomposition that allows you to perform that element. The user gathers chakra in their hand and pulses it like an electrical current. Their Lightning element get added in and soon the chakra becomes bright and visible to all those with sight. Its pulsating lightning chakra is what produces the 'chirping'. High Damage, High Bleeding and High Internal Bleeding. A negative with this jutsu is that since you are moving so fast towards your target has the chance to get out of the way, or you could be attacked from the sides. Requires at least 400 in chakra control. Costs 150 chakra to perform. Every third level decreases the chakra costs by 20. Death chance during death matches. Damage: Base=550. After a hit is completed, the target will suffer -40 stamina at the beginning of each of their posts. This mass of damage causes a tear in the targets body, and thus can only be fully healed through advanced medical/body reconstruction jutsu or suffer death from blood loss anyways. In PVP Death Match battles: Death Chance roll 1d40, a 1 or 40 when the Chidori hits results in a direct hit to the heart. ( the reason why this jutsu doesnt autokill like it should is that this gives the targets a chance to like..do a slight dodge and get hit in the arm which would get their arm cut off, or to move to the side so only their lung is punctured...like what Naruto did when Sasuke Chidori'd him) Sphere Cost: TBA
Japanese Name: Muba English Name: Null-Wave Rank: A Type: Ninjutsu Effect: The Kumo-nin generates a field of electricity that foils sensory perception. Right seems as left, up is down, while a sound right next to you is heard as a whisper, and a whisper 20 feet away sounds like a bullhorn into your ear. This is not a psychological effect, it is a direct attack on your synapses. Lasts two posts.
Japanese: Jisen no Jutsu English Name: Groundwire Technique Rank: A Type: Ninjutsu Effect: User summons a bolt of lightning, that strikes the user, and as it flows throughout the user's body it is pumped into the ground and is shot out from the ground at a place of the user's choosing. Due to electricity coursing through body, user takes some damage, as they are prepared for it, but the sheer amount of electricity is a lot to account for.
Japanese Name: Bakudenryuu no Jutsu English Name: Electric Dragon Blast Rank: A Type: Ninjutsu Effect: A ninja manipulates Lightning into the shape of a large dragon that attacks their opponent as a huge blast. The dragon flies faster than that of the water one. Speed is equal to Users Ninjutsu stat -20.
Japanese Name: Goukoudama English Name: Grand Light Sphere Rank: A Type: Ninjutsu Effect: Double cost. Sphere of lightning, which is as big as arm span, is conjured up and 'pushed' towards the target. Lightning bolts will erupt from the sphere and strike everyone evenly, friend or foe, except the caster. 10 bolts max, but it will only strike a max of 5 bolts for one person. Once all bolts are used up, the sphere dissipates. Each bolt does medium damage, but if the sphere happens to strike someone, although it moves very slowly and is loud, it will do extreme damage, using up all bolt charges.
Japanese Name: Shuuraishi no Jutsu English Name: Thunder Arrow Cluster Technique Rank: A Type: Ninjutsu Effect : Second level of Kyuushi Raigeki. User forms a huge bow out of lightning and aims it at the sky. When the user pulls the bow string, 10 arrows emerge from it . The user releases the string sending the 10 arrows flying towards the sky. The arrows will stop in midair and point towards the enemy and rain down upon him/ her. User sustains heavy burns on the hand used to fire the arrows. Costs 90 more chakra than regular A-Ranks.Speed of Arrows is users Ninjutsu-10.
Last edited by Sasuke Uchiha on Sat May 09, 2009 3:42 am; edited 1 time in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Wed Feb 18, 2009 5:23 pm | |
| Name: Inari Title: God of Fertility Guardian: None Followers: None Shrine: Under a graveyard within the Rice Country Item: Scroll Description: The god that has been know to have the power to deceive anybody. Prayed to in order to bring forth a safe birth or when wishing to conceive a child. Powers: The power of the God of Paths stems from a strange ability. By picturing a female the user knows, they are able to impregnant that woman. Once the female is made be pregnant, it will take three days in order to bring the baby into the world. [That Rp'er is unable to RP for three days // The user of the ability is also unable to RP] The woman will give birth to a minion that has 1/4th of all your stats and 1/3 of your jutsu. Each day is considered a year to these minions. After 90 years have passed, the minions wither away and die.
Name: Sojobo Title: King of Tengu Guardian: Kigenso Satsujinki Followers: None Shrine: On the outskirts of Earth Country Item: Golden jewel encrusted bracelet Description: The god that is associated being the leader of all Tengu within the world. Having the power that is equivalent to one thousand tengu. Powers: The power of the King of Tengu stems from the golden bracelet. By utlizing 1000% chakra, the user is able to transform into the likeness of the Sojobo. Gaining long white hair, an unnaturally long nose, along with two large wings. In this form, the user also gains 75 to alll of their stats along with a unique ability. This ability allows the user to change the seasons of the area. By making it summer, fire jutsu do 20% extra damage. By making it spring, wind jutsu travel 20% faster. By making it fall, lightning jutsu cover a 20% greater range. By making it winter, all water jutsu used can generate 2nd degree frostbite.
Name: Haciman Title: God of War Guardian: Kenpachi Jigoku Followers: None Shrine: Located on a shrine on the border between Wind Country and Rain Country Item: Broadsword Description: The god that has been known as a manifestation of war. A living, breathing entity of chaos and destruction. Often prayed too in order to gain some sort of effects upon the battlefield. This god is an angry and ruthless god. Powers: The power of the God of War stems from having the broadsword. While in possession of this sword, the user gains the ability to use all kenjutsu even without the requirments. All damage that is done by a sword is also doubled. If the user of this sword is commanding other individuals, the stats of all individuals commanded are increased by 20%• Nature Gods
Name: Ko-No-Hana Title: Goddess of Flowers Guardian: Jishaku Jijou Followers: None Shrine: Located in a shrine hidden within the bird country Item: Velvet Pouch Description: The goddess that has become a symbol of all flowers within the world. Often praised by those whom are poison type jutsu users. Offering inspiration for the creation of medicines, antidotes, and poisons. Powers: The power of the Goddess of Flowers goes with the ability of inspiration. Giving the user unlimited ability to create any number of poisons. Able to generate them from the pouch for whatever use they have for them. Either making liquid poisons, or airborne poisons in the form of scents. The user also becomes immune to poison
Name: Ohayamatumi Title: God of the Mountain Guardian: Mizu Shin Followers: None Shrine: Located in a shrine on the edge of the grass country Item: Axe Description: A great and powerful god that has always been known for his incredible strength. Having a physical strength that can match up to any of the highest gods. Being the force that drives people to work hard within the world. Powers: The power of the God of the Mountain stems from the use of the Axe. By wielding this axe, it will cause your current strength to double. With such an incredible strength, this empowers the user to use their full destructive force against their opponents. However, such an increase in strength causes alot of strain onto the user. Every three posts they make in battle, they have to make at least one resting post within those three.
Name: Jurikon Title: Goddess of Wood Guardian: Uchiha Aijou Followers: None Shrine: Located in a shrine in between the border of Fire Country and Lightning Country Item: Dagger with leaves and vines carved into the blade Description: The goddess that is often referred to as Mother Nature. Being the force that drives nature to thrive and cause such lush habitats to be created within the world. Powers: The power of the Goddess of Wood stems from the use of the dagger. With the dagger the user is able to communicate with all forms of plantlife. By using this power, the user is also able to gather the help of the forrest in various ways. By using chakra the user can animate a tree [using summoning costs and stats], in order to help them in battle. The user can also create barriers out of wood, using to 100% chakra [deflecting damage equal to chakra drain x1.5]. Finally the user can also cause roots to arise, tangling an opponent or restraining their strength [1.25% chakra = 1 str]
Japanese Name: Raishidan English Name: Lightning Finger Bullet Rank: A Type: Ninjutsu Effect: Electrical chakra stimulates the eyes, raising the users detection greatly. The user can now see areas of the body that are uncovered by muscle (joints). Electrical chakra focuses into the index and middle fingers of each hand prior to firing. In a bright flash of released energy, points of the enemy are struck instantaneously by this powerful strike. The tendons of the target could be ripped This severely limits the target's mobility and causes extreme pain. Due to the stress on the eyes, Raishidan can only be used once per battle. Speed of jutsu is Ninjutsu stat -5. Costs additional 50 chakra for eye manipulation, as well as the jutsu.
Japanese Name: Inazuma-giri Name: Lightning Slash Rank: A Type: Ninjutsu Effect: The user crosses their arms and forms an electrical, curved blade into each hand. As the arms uncross, each blade is unleashed at the target. They arc outwards and meet together at the targets position.
Japanese Name: Soujuu Raihou English Name: Twin Lightning Heavy Cannons Rank: A Type: Ninjutsu Effect: User holds his palms out in front of him facing the enemy. In each hand, a sphere of condensed lightning will appear and pulse. The user will maintain the spheres until they reach a satisfactory size at which point they will be fired at the enemy. Upon contact, they will burn the enemy causing powerful damage. Jutsu can be easily dodged as the spheres only move in a straight line. Jutsu can only be performed once during battle regardless of the users strength.
Japanese Name: Ikatzuchi no Tantoudai Name: Lightning Guillotine Rank: A Type: Ninjutsu Effect: User focuses high amounts of chakra into the palms of his hands. When the user fires this jutsu, a long stream of lightning is expelled from each palm in a wide arc. The user then moves them in a half circle and retracts them to his or her hands.
Japanese Name: Shougeki Gai English Name: Shock Armor Rank: B Type: Ninjutsu Effect: A barrier, once erected, that will deal half of all Taijutsu and tools (that are held on to, not thrown) damage recieved back at the opponent. If the opponent grabs the user, they will receive damage the whole time. Costs 10 chakra per post.
Japanese Name: Densaren no Jutsu English Name: Continuous Electric Chain Technique Rank: B Type: Ninjutsu Effect: Lightning arcs from your hands and strikes the opponent. Jutsu can last as many rounds as the user is willing to use chakra. Costs 10 chakra per post.
Japanese Name: Jisei no Inazuma English Name: Magnetic Lightning Bolt Rank: B Type: Ninjutsu Effect: Your chakra is altered so that it hones in on a nearby person by following the electricity generated by the human body, or a large mass of lightning/electricity. Then the user's palms are held out and lightning arcs toward your opponent, tracking them even should they dodge. It tracks this and follows an opponent, so it can be dodged, just not as easily as a straight lightning bolt.
Japanese Name: Raiaku English Name: Electric Grip Rank: B Type: Ninjutsu Effect :User electrifies the ends of their fingers. This gives them the ability to rip or burn the flesh of those they touch for 4 turns. This adds damage to Taijutsu attacks when the user grabs the opponent, or attacks with the hand open. Cost to maintain jutsu is 10 chakra per post.
Japanese Name: Denkousekka no Jutsu English Name: Lightning Speed Technique Rank: B Type: Ninjutsu Effect: User creates a 'path' of lightning under their feet, giving them +20 speed for two turns. Since the user normally cannot handle this speed, once the jutsu wears off, the user suffers -15 speed for a turn. You cannot stop on a dime. Ramming attacks such as Kamotsuressha may be used.
Japanese Name: Juuden no Jutsu English Name: Thunder Charge Technique Rank: B Type: Ninjutsu Effect: User releases static electricity from his palms into any metal object. The metal object will then surge with a charge causing anything that touches it to be electrocuted slightly. Costs 10 chakra per post to maintain, if not used after first post.
Japanese Name: Shourai English Name: Rising Thunder Rank: B Type: Ninjutsu Effect: User fills his palm with static charge. If the palms come into contact with the opponents head, static from the palm will travel into the target's head, giving them a painful headache. Can be done on other parts of the body too, but once contact occurs with the charged palm, the charge is lost.
Japanese Name: Ikatzuchi no Torikago English Name: Lightning Cage Rank: C Type: Ninjutsu Effect: Lightning surrounds the opponent and forms a cage. If the target touches any of the bars, they will get electrocuted. Requires electricity source.
Japanese Name: Shinbaku-Domari no Jutsu English Name: Heart Stopper Rank: C Type: Ninjutsu Effect: User hits the target in the Chest, shocking them with an electric charge strong enough to cause the target's heart to skip a beat which causes the target to experience dizziness and shortness of breath.
Japanese Nameenken English Name: Thunder Punch Rank: C Type: Ninjutsu Effect: Hits the opponent with the force of thunder, adding damage and causing a sound that will leave opponents dazed for one turn, unable to move clearly.
Japanese Name: Shoudenhou English Name: Mini Thunder Cannon Rank: C Type: Ninjutsu Effect: Shoots a small stream of electrical energy out of the index finger, resulting in a strong force and light burn damage.
Japanese Name: Denkai English Name: Electrical Field Rank: C Type: Ninjutsu Effect: Charges the ground so that electrical currents can pass through it. Also delivers a constant small shock to the opponent's feet, making them uncomfortable, even for a ninja. Necessary for the Groundwire Technique.
Japanese Name: Raibou English Name: Lightning Rod Rank: C Type: Ninjutsu Effect: Lightning or electricity has a much higher chance of striking the opponent or surface this is used on. Any Techniques[/b] that involve random lightning striking causes the electricity go where this technique was used. Lasts 3 rounds.
Japanese Name: Hibana English Name: Spark Rank: C Type: Ninjutsu Effect: A spark of electricity is shot from the hand.
Japanese Name: Hatsudenkou English Name: Lightning Flashbang Rank: C Type: Ninjutsu Effect: User forms a bright ball of lightning charka and throws it to cause a big bang, blind the enemy for a few seconds, and create small sparks of electricity. The sparks will do minimum damage if the enemy is close to the lightning flashbang. -10 co-ordination to those who dont shield themselves from the flash for one turn.
Japanese Name: Dengeki English Name: Electric Shock Rank: D Type: Ninjutsu Effect: User sends a concentrated shock at the opponent, not very powerful, but will char the skin and cause mild burning sensations in the area.
Japanese Name: Seiden Kaishuu English Name: Static Retreival Rank: D Type: Ninjutsu Effect:Uses static electricity to retrieve a fallen metal object, such as a weapon, armor, or other tools. Even non tools, such as door handles, can be pulled toward the user in this manner.
Japanese Name: Kumo Hatsuden English Name: Spider Bolt Rank: E Type: Ninjutsu Effect: 5 small spiderlike lightning forms are created, which can sneak up on the enemy and shock him. They're a small, crawling bolts of static electricity. Very light damage, more of a distraction, but still usually ineffective as such.
Last edited by Sasuke Uchiha on Sat May 09, 2009 3:43 am; edited 1 time in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 24, 2009 10:16 pm | |
| *Note of Reason why I can learn these*
The Fuuma clan are a mixed, rag-tag group of wanderers, they have "no actual bloodline common to all of its members". Rather, the clan has developed several techniques over the generations that it has kept secret and taught to new members as they are acquired
Kazagumo no Jutsu - Wind Spiders Technique Art: Ninjutsu Rank: E Type: Supplementary Range: Any Chakra: 5 Description: Using spider familiars, the user will send them all over the surrounding area to find and track an opponent. Limit: Fuuma Clan.
Fuuma Ninken - Fuuma Ninja Sword Art: Taijutsu Rank: D Type: Attack Range: Close (0-5m) Chakra: 20 Description: Using some sort of sword, the user will lunge at the enemy and deliver a devastating blow at high speed. Limit: Fuuma Clan. Sword Type.
Arijigoku no Jutsu - Ant-Lion Technique Art: Ninjutsu Rank: C Type: Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 23 Description: The user will form a large conical crater in the ground, which will draw and trap careless opponents. Limit: Fuuma Clan.
Chakra no Ito - Chakra Threads Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m) Chakra: 100 Description: The ninja will create threads of chakra, which will start at their heart’s chakra circulatory system and extend outwards. These threads can then be wound around their opponent’s body and internal organs. This essentially will tie their two hearts together and make them become one. Once fully in sync, the ninja’s chakra circulatory system can control their opponents system, so if the ninja dies, their opponent dies as well. The threads themselves are not easily cut by normal means. Special Fuuma tags exist that can be tied to weapons to cut them, but other sufficient means may exist as well. *Note: Though this is an attack, it functions more like a supplementary move. While the threads are attached, any damage taken by the user will also hurt the opponent. Limit: Fuuma Clan. Only once per battle successfully.
Kagerou Ninpou: Utakata - Ant Lion Ninja Arts: Emphemeral Art: Ninjutsu Rank: A Type: Attack + Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 5 Per Turn (for the flight), 50 (Per Attack) Description: First, the user’s skin will transform into a shell. Then focusing their chakra, they will begin to change form. After a few moments, the shell will burst open with chakra and a younger, winged angelic version of the user will emerge with wings. While in the air, the user can form the needed hand seals, which will allow them to extend their chakra wings and strike the opponent. *Note: Essentially, this jutsu combines an E rank supplementary with a B rank attack. Limit: Fuuma Clan.
Tsubako Mandara - Mandala Box Art: Ninjutsu Rank: S Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 425 Description: After forming the needed hand seals, the clan member will form a triangle hand seal and shoot a 3D pyramid of chakra to surround and encase the target. Holding the triangle seal, the clan member can draw their hands together to cause the walls of the jail pyramid to collapse inwards and crush the opponent to an infinitesimal size. The prison is said to be unbreakable, unless the clan member removes the spell and ends the jutsu. However, if another manages to disrupt the triangle seal, it will cause the hold of the pyramid to weaken. A sufficient force from the inside may also break the triangle. The resulting break will release a huge explosion of energy, which can level much of the surrounding area. Limit: Fuuma Clan. |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 24, 2009 10:39 pm | |
| D Rank
Reppushou - Gale Wind Palm Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 20 Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards their target while acting in conjunction with another thrown weapon, increasing its power and deadliness. Limit: Fuuton Element. Projectile.
Fuusajin - Dust Wind Art: Ninjutsu Rank: D Type: Supplementary Modifier Range: Close (0-5m), Mid (5-10m) Chakra: 7 Description: Using their fan, the user will blow a strong current that will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Limit: Fuuton Element. Once per battle.
C Rank
Daitoppa - Great Breakthrough Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 45 Description: Fuuton • Daitoppa is a Ninjutsu technique that utilizes the Wind Element. After bringing their hand to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way. Limit: Fuuton Element.
Kazekiri - Wind Cutter Art: C Rank: Ninjutsu Type: Supplementary Range: Close (0-5m) Chakra: Equal to the technique dispelled. Description: This technique is used to divide and neutralize a Wind attack launched against the user. Using their ability to manipulate Wind, the user will split the incoming Wind attack and make it harmless. *Note: Success of the Wind Cutter depends on Ninjutsu skill and judge discretion. Must be close in Ninjutsu stat to opponent. Can attempt to dispel any wind attack regardless of rank. Limit: Fuuton Element.
Kamaitachi - Cutting Whirlwind Technique Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 45 Description: Named after a mythical creature, the ninja uses their fan to blow a concussive wind that is imbued with their chakra. When an opponent is caught in the wind, a tornado will raise them into the air and hold them with the chakra. The wind will then begin to cut the target with the winds. Limit: Fuuton Element. Fan.
B Rank
Kazegaeshi - Wind Return Art: Ninjutsu Rank: B Type: Counter Range: Close (0-5m) Chakra: 100 Description: This technique is used to counter a Wind attack launched against the user. The user will split the incoming Wind attack with their chakra and take control of it. The attack can then be launched back at the ninja who originally created it or even another opponent. *Note: This technique cannot be countered with another Wind Return by the opponent. You can only counter an attack of lower rank. Limit: Fuuton Element. Kazekiri.
Dai Kamaitachi - Great Cutting Whirlwind Technique Art: Ninjutsu Rank: B Type: Attack Range: Any Chakra: 100 Description: Named after a mythical creature, the ninja uses a fan to blow a concussive wind that is imbued with their chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. Limit: Fuuton Element. Fan.
A Rank
Kaze no Yaiba - Sword of Wind Art: Ninjutsu Rank: A Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 210 Description: After forming the needed hand seal, a cutting whirlwind will envelop an opponent and cut them to pieces. Unlike a real sword, which can face resistance, the wind blade will be able to slice with little difficulty. Limit: Fuuton Element.
Atsugai - Pressure Damage Art: Ninjutsu Rank: A Rank Type: Attack Range: Any Chakra: 210 Description: Fuuton • Atsugai is a Ninjutsu technique utilizing the Wind Element. Releasing one’s chakra from their body, they will form a large, destructive gale of wind, capable of leveling anything within a large area. Limit: Fuuton Element.
S Rank
Rasen Shuriken Rasengan - Spiral Shuriken Rasengan Art: Ninjutsu Rank: S Type: Attack Range: Close (0-5m) Chakra: 425 Description: Formed by enumerable miniscule blades that slice into every cell of a target, Rasen Shuriken Rasengan severs the chakra circulatory channels connecting all the vital points on the body. Once it connects, the highly dangerous attack will envelop the target in a massive sphere of destruction. The attack hits the opponent in such a way that it is even beyond the abilities of the regular Sharingan to copy. Due to its channel severing nature, the result on the body resembles a fast acting poison more than an outright attack. Limit: Rasengan. Fuuton Element.
*picked Rasengan up from Naruto*
Last edited by Sasuke -Sage Of Heavens- on Thu Mar 12, 2009 8:55 pm; edited 1 time in total |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 24, 2009 10:46 pm | |
| Kuchiyose no Jutsu - Spiritualism Technique Art: Ninjutsu Rank: - Type: Supplementary Chakra: None. 20% Health Sacrafice. Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature. *Note: Visit the Custom Summons Section after gaining this technique for more details. This technique does not take a Jutsu Slot. Limit: None
E-Rank Ninjutsu
Ayatsuito no Jutsu - String Reeling Technique Art: Ninjutsu Rank: E Rank Type: Supplementary Modifier Range: Close (0-5m) Chakra: 4 Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. When the opponent enters the area of the wire trap, the wire will restrict and hog-tie them. Limit: Ninja Wire. Once per battle.
Bunshin no Jutsu - Clone Technique Art: Ninjutsu Rank: E Rank Type: Clone Chakra: 5 Description: Bunshin no Jutsu is a Ninjutsu technique every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one’s opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. *Note: Limited to 2 clones at a time. Only takes one action to create clones. Limit: None.
Henge no Jutsu - Transformation Technique Art: Ninjutsu Rank: E Type: Supplementary Chakra: 5 Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limit: None
Kawarimi no Jutsu - Change of Body Stance Technique Art: Ninjutsu Rank: E Type: Supplementary Modifier Chakra: 4 Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Limit: Once per battle.
D-Rank Ninjutsu
Fukumi Hari - Hidden Needles Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m) Chakra: 20 Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy. Limit: Senbon.
Kage Shuriken no Jutsu - Shadow Shuriken Technique Art: Ninjutsu Rank: D Type: Attack Range: Mid (5-10m), Far (10m+) Chakra: 20 Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware. Limit: Windmill Shuriken or Other Giant Shuriken.
Kirigakure no Jutsu - Hidden Mist Technique Art: Ninjutsu Rank: D Type: Supplementary Per Turn Chakra: 10 Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target. Limit: None.
Oboro Bunshin no Jutsu - Haze Clone Technique Art: Ninjutsu Rank: D Type: Supplementary Chakra: 10 Description: Oboro Bunshin is a normal Bunshin technique that creates approximately a hundred clones. Due to the number of clones created, the user can take the opportunity to hide from their target and attack from elsewhere. *Note: This is not a normal clone technique. Limit: None.
|Sakura Fubuki no Jutsu - Cherry Blossom Snow Storm Technique Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 5 Description: The user will hurl kunai with pouches attached at their target. Upon impact, the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on the target. The user will then throw one final kunai with an active explosive note at the target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion. Limit: Explosive Notes. Projectile.
Shunshin no Jutsu - Body Flicker Technique Art: Ninjutsu Rank: D Type: Supplementary Modifier Chakra: 7 Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Limit: Once per battle.
Utsusemi no Jutsu - Empty Cicada Shell Technique Art: Ninjutsu Rank: D Type: Supplementary Range: Any Cost: 10 Description: Forming the needed hand seals, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics. Limit: None.
Zankuuha - Decapitating Air Waves Art: Ninjutsu Rank: D Type: Attack Range: Any Chakra: 20 Description: Using the air vents installed in their arms, the user can control supersonic waves and air pressure. The Zankuuha creates a massive gust of wind, which can blast at an opponent. The gust is so strong it can even break rock. Limit: Air Vents.
C-Rank Ninjutsu
Gamayudan - Toad Oil Projectile Art: Ninjutsu Rank: C Type: Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 23 Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed. Limit: None.
Gyorai Shin - Torpedo Needle Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Chakra: 45 Description: Removing nails from their pocket, the user will throw them into the air and then plant them tip first into the earth. Using their chakra, the nails will travel into the ground. Then at the user’s discretion, they can fire the nails from the ground through the feet of their target to nail them in place. They can then fire the remaining nails from the ground to cut the target to pieces. Limit: None.
Hitei Mushou - Flying Nail Mist Pierce Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 45 Description: After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance. Limit: None
Jouro Senbon - Sprinkling Needles Art: Ninjutsu Rank: C Type: Attack Range: Mid (5-10m) Chakra: 45 Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent. Limit: Umbrella. Senbon.
Kao Utsushi no Jutsu - Face Copy Technique Art: Ninjutsu Rank: C Type: Supplementary Chakra: 23 Description: This technique allows the user to take on the body of their target. They must remain close to the one they want to copy for a short period of time. Their body will then shape and contort to resemble the target. The copy is said to be so good that even family members of the target cannot tell they are a fake. The user will even take on the smell of the original. Unfortunately, the user does not copy the targets jutsu, leaving them with only their original skills. Practitioners of this jutsu are also skilled in quickly taking on the mannerisms of the original person and playing up the character traits of their target. Through a regular Henge in combination, they can copy the clothing of the opponent. Their appearance will eventually change back to their original form after several days. Limit: None.
Kyoumeisen - Vibrating Sound Drill Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Chakra: 45 Description: Kyoumeisen is a Ninjutsu technique, which uses sound waves created by a sound wave amplifier to disrupt a person’s inner ear. After the amplifier releases sound waves, the user can use their chakra to move the waves directly into the inner ear of their opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, the user can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear. Limit: Sound Wave Amplifier.
Satsujin Konmei no Karasu - Murder of Crows Confusion Art: Ninjutsu Rank: C Type: Supplementary Per Turn Range: Any Chakra: 23 Description: Calling upon a swarm of crows, they will fly around the target, causing confusion with their dark forms and quick movement. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke. Limit: None
Nan Kaizou - Soften Modification Art: Ninjutsu Rank: C Type: Supplementary Modifier Chakra: 15 Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used, the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent. Limit: Once per battle.
Ranji Shigumi no Jutsu - Wild Lion’s Made Technique Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Any Chakra: 45 Description: After forming the needed hand seals, the user will lengthen their hair and send it outwards to subdue a foe. If they manage to trap them within the hair, the user can make it harden into spikes to stab them. Limit: Hair.
Senei Jashu - Hidden Shadow Snake Hands Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Chakra: 45 Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Limit: Kuchiyose no Jutsu. Contract with Snakes.
Soufuusha Sannotachi - Windmill Triple Blade Art: Ninjutsu Rank: C Type: Supplementary Modifier Range: Mid (5m ~ 10m) Chakra: 15 Description: Using careful manipulation and well-timed reflexes, the user hurls a number of Shuriken with wire attached at the opponent. While in the air, the shinobi can manipulate the wire to make the blades circle the target and bind them. Limit: Once per battle.
Soushouryuu - Twin Rising Dragons Art: Ninjutsu Rank: C Type: Attack Range: Close (0m ~ 5m), Mid (5m ~ 10m) Chakra: 45 Description: A summoning technique meant almost exclusively for weapon’s experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again. Limit: None
Soushuuha - Manipulate Advancing Blades Art: Ninjutsu Rank: C Type: Attack Range: Close (0m ~ 5m), Mid (5m ~ 10m) Chakra: 45 Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually. Limit: None |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 24, 2009 10:46 pm | |
| B Rank Ninjutsu
Debari no Jutsu - Astral Projection Art: Ninjutsu Rank: B Rank Type: Supplementary Per Turn Range: Any Chakra: 50 Per Turn Description: By forming the needed hand seals, a distorted astral form of the ninja’s being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja’s voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state. Limit: None
Doku Kiri - Poison Mist Art: Ninjutsu Rank: B Type: Attack + Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: This technique allows the user to expel poison gas from their body. This can serve as cover to escape, and as an offensive technique against her opponent. *Note: Though this is not an Attack Per Turn jutsu because of its nature, it operates in much the same way. Damage continues on a smaller scale over a course of several turns unless cured. Limit: None.
Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control Art: Ninjutsu Rank: B Type: Supplementary Range: Close (0-5m) Chakra: 50 Description: Gama Daira Kage Ayatsuri is a Ninjutsu technique that allows the user to merge into the shadow of subdued foe. The user can then fully control the victim from within their shadow. If the user has to use other jutsu, they must emerge from the shadow. Once the user fully emerges, their hold over the victim is broken and they regain control of their body. *Note: Because of the potential implications of this jutsu, the effect will be limited to affecting the opponent for only one action. Limit: None
Hari Jizou - Underworld Guardian Spikes Art: Ninjutsu Rank: B Type: Counter Range: Close (0-5m) Chakra: 100 Description: After forming the needed hand seals, the user’s hair will grow in length to surround and protect their body. In this form, it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows. Before further attacks can be executed, the hair must be retracted. *Note: You can only counter an attack of lower rank. Limit: Must have Hair.
Kage Bunshin no Jutsu - Shadow Clone Technique Art: Ninjutsu Rank: B Type: Clone Chakra: 50 Description: The Kage Bunshin distributes the ninja’s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed. *Note: The maximum amount of clones that can be created is 2, each with their own action per turn. The user’s abilities are also reduced while clones are in play to the judge’s discretion. Only takes one action to summon clones. Clones can do anything the original can do. Limit: None
Kekkai Houjin - Barrier Method Battle Array Art: Ninjutsu Rank: B Type: Attack + Item Range: Close (0-5m) Chakra: 85 Description: Kekkai Houjin is a high-level Ninjutsu trap technique. An array of explosive markers is jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode. Limit: Exploding Notes.
Kuu no Tachi - Long Sword of the Sky Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area. Limit: Sword.
Makyou no Ran - Disorder of Demonic Haunts Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: After summoning the Doki, the user will play a melody, which causes them to emit an ethereal ghost of chakra from their mouths. These ghosts are basically chakra imbued with mental energy. They starve for physical energy and only have a desire to feed on the chakra of anyone close. If they manage to consume the chakra of someone close, it will limit their opponent’s ability to create any more chakra of their own. *Note: This attack consumes chakra, not health. The amount of chakra is based upon judge discretion but should be no less than equal to the chakra spent on this technique if at all successful. Limit: Mateki.
Genbusoukyoku - Phantasm Warrior Manipulation Melody Art: Ninjutsu Rank: B Type: Attack Chakra: 100 Description: After summoning the Doki, the user will play a melody on their flute, which allows them to direct their movement. When needed, the user can form a hand seal and disperse the spirits. Limit: Mateki.
Kuchiyose • Rashoumon Art: Ninjutsu Rank: B Type: Defense Chakra: 100 Description: The user can summon the ancient gate by drawing blood and then slamming their palms to the ground. Only a very powerful impact can mar the gate. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Kuchiyose no Jutsu.
Senei Ta Jashu - Multiple Hidden Shadow Snake Hands Art: Ninjutsu Rank: B Type: Attack + Supplementary Range:Close (0-5m), Mid (5-10m) Chakra: 100 Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Limit: Kuchiyose no Jutsu. Contract with Snakes.
Shishi Enjin - Violet Flames Battle Formation Art: Ninjutsu Rank: B Range: Mid (5m ~ 10m) Type: Supplementary Per Turn Chakra: 300 Per Turn Description: Shishi Enjin is a Ninjutsu field creation technique utilized by no less than three shinobi. After synchronizing themselves, the ninja will create a shaped barrier made of violet flames. Once created, no ninja will be able to penetrate the barrier without being harmed by the walls of flame. The only way to destroy the barrier is by disrupting the field from the inside. For protection, the shinobi will create another wall to completely enclose their body. This allows them nearly absolute, if only temporary protection, due to the intense focus and chakra drain required by the technique. *Note: The chakra for this technique is split between all ninja utilizing it. The chakra is three times the requirement for an equivalent B rank technique, since it requires a minimum of three shinobi. Limit: Requires at least three shinobi.
Kuchiyose • Yatai Kuzushi no Jutsu - Food Cart Destroyer Art: Ninjutsu Rank: B Type: Attack Range: Any Cost: 100 Description: Kuchiyose • Yatai Kuzushi no Jutsu is a Ninjutsu summoning technique utilized by any ninja who can summon frogs as their ally. The shinobi summons a gigantic frog on top of their target, totally crushing them. Limit: Kuchiyose no Jutsu. Frog Summon.
A Rank Ninjutsu
Bunshin Bakuha - Shadow Clone Explosion Art: Ninjutsu Rank: A Rank Type: Attack Range: Close (0-5m) Chakra: 210 Description: At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. Limit: None.Gamaguchi Shibari - Toad Mouth Binding Art: Ninjutsu Rank: A Type: Supplementary Per Turn Range: Any Chakra: 105 Per Turn Description: Gamaguchi Shibari is a Ninjutsu technique that transforms the surrounding area into the esophagus of a toad summoned from Myouki Mt. Rock Inn. By forming the needed hand seals and then touching the ground, the user transforms the surroundings into a soft malleable organ, which can be manipulated at will. This ability to manipulate allows the user to bind and hold the opponent, though the esophagus can be fought off. If it is critically damaged, the jutsu can potentially end. Limit: Kuchiyose no Jutsu. Contract with Toad Kingdom.
Hyakkaryouran - Many Flowers in Bloom Art: Ninjutsu Rank: A Type: Supplementary Per Turn + Item Range: Close (0-5m) Chakra: 90 Description: Used in conjunction with the Gokan Sakusou powder, the user will release a multitude of flower petals from their sleeve, which will flow through the air and circle the opponent. The user will then move through the flowers and blend in with the help of the sense-altering agent. The user can then launch surprise attacks while obscured by the petals themselves. *Note: The effects of the powder may continue on even if the technique is dispelled. Limit: Gokan Sakusou Powder.
Kongou Rouheki - Indestructible Prison Wall Art: Ninjutsu Rank: A Type: Defense Range: Close (0-5m) Chakra: 210 Description: Using his ability to Henge into his Kongou-nyoi form, Enma can create multiple copies of his staff form to create a protective prison. Because of his virtually indestructible form, the prison can withstand great damage. Limit: Kuchiyose no Jutsu. Contract with the Monkey Kingdom.
Meisai Gakure no Jutsu - Camouflage Concealment Technique Art: Ninjutsu Rank: A Type: Supplementary Per Turn Chakra: 105 per turn Description: After forming the needed hand seals, the ninja can grant themselves near invisibility to the naked eye. Doujutsu can see through this technique. Limit: None
Mikadzuki no Mai - Dance of the Crescent Moon Art: Ninjutsu Rank: A Type: Supplementary Modifier Range: Close (0-5m) Chakra: 65 Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent’s blindside. Limit: Once per battle.
Rasengan - Spiral Sphere Art: Ninjutsu Rank: A Type: Attack Range: Close (0-5m) Chakra: 210 Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja Naruto years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja’s ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact. Limit: None
Sanjuu Rashoumon - Triple Rashoumon Art: Ninjutsu Rank: A Type: Defense Chakra: 210 Description: This variation allows the user to summon three of the gates in succession to help block a great incoming blast. Because the gate requires two summoning calls (a right and left), the user will bite both his right and left thumbs to initiate the contract. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Rashoumon. Kuchiyose no Jutsu.
Shihouhappou Projectiles - All Directions Projectiles Art: Ninjutsu Rank: A Type: Attack Range: Close (0m ~ 5m), Mid (5m ~ 10m) Chakra: 210 Description: After utilizing the Kage Bunshin no jutsu, the user will spread out in various directions to surround the opponent before releasing a barrage of projectiles simultaneously. Limit: Kage Bunshin no Jutsu. Projectile.
Projectile Kage Bunshin no Jutsu - Projectile Shadow Clone Art: Ninjutsu Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack Chakra: 210 Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile. Limit: Kage Bunshin no Jutsu.
Souja Sousai no Jutsu - Twin Snake Double Assassination Technique Art: Ninjutsu Rank: A Range: Close (0m ~ 5m) Type: Attack Chakra: None Description: The technique involves the user forming a special hand seal with their target. This allows them to then kill themselves and their target at the same time. This technique is usually used as a last resort, when the ninja absolutely needs to kill their target at all costs. *Note: By the nature of this technique, the user will automatically drop to 0% health even if unsuccessful. The effects on the opponent may vary by judge discretion. Limit: None
Toomegane no Jutsu - Telescope Technique Art: Ninjutsu Rank: A Type: Supplementary Range: Far (10m+) Cost: 105 Description: Toomegane no jutsu is an advanced technique that requires a clear medium, such as a ball made of crystal or a mirror to transpire time and space to gaze upon a desired location or person up to a limited distance. Clearly, the distance is limited by the shinobi’s skills in the art of Ninjutsu, but it is nevertheless a valuable spying and observation technique. *Note: This is essentially, an auto-locate technique that is near infallible. Limit: None
S Rank Ninjutsu
Itonami Ataenushi no Jutsu – Life Giver Technique Art: Ninjutsu Rank: S Type: Healing Range: Close (0-5m) Chakra: 215 Description: With this technique, the user can transfer their life in exchange for one who is already dead. This technique thereby allows them to save the life of those too badly damaged for typical medical treatment. If the target of the jutsu is not dead, the user can control how much of his or her life essence is transferred. *Note: This technique is special in that the max life that can be given is equivalent to that lost by the user. It also has a lower chakra cost because of this, equal to that of an S Rank supplementary. Limit: Medical Ninja. Once per battle.
Hiraishin no Jutsu - Flying Thunder God Technique Art: Ninjutsu Rank: S Type: Supplementary Modifier Range: Location of the tag. Chakra: 140 Description: A space-time jutsu like Kuchiyose, the user first needs to mark their destination with a shiki (rite) first. They can then activate the jutsu to come to the mark. The user can apply this to a weapon such as a kunai, and when thrown or used, they can instantly travel to it. The user can also apply the mark to a touched area, such as an opponent or some other surrounding feature. No matter where the opponent goes, the user can travel to the mark. Limit: Once per battle.
Oodama Rasengan - Big Ball Spiral Sphere Art: Ninjutsu Rank: S Type: Attack Range: Close (0-5m) Chakra: 425 Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball. Limit: Rasengan.
Elemental Rasengan Art: Ninjutsu Rank: S Type: Varies Range: Close (0-5m) Chakra: Depends on Type Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. *Note: This must be approved as a Custom, and the Elemental Rasengan cannot already exist on Remix. Limit: Rasengan. Chosen Elemental Type.
Shouten no Jutsu - Shape Changing Technique Art: Ninjutsu Rank: S Type: Supplementary Chakra: 30% of User’s Chakra Description: This technique requires another person to sacrifice their body so it can take on the almost real form of the user. The user will totally control the sacrifice and donate a portion of their chakra (30%) to the sacrifice since they will be unable to tap into the original user’s chakra. While the ninja acts in the sacrificed body, they can perform all of their techniques so long as they have chakra. Once the chakra runs out or the sacrificial body dies (30% Base Health), the shape change will end. The sacrificing ninja can survive this technique so long as they are not killed in battle. The original user will stay in a meditative state so long as the technique is active and will not wake up until they release their hold over the host ninja. *Note: The drawback to this technique is the user’s actual body can be damaged (potentially critically since they are asleep) and will not be able to regain consciousness until they release control over their host. Once released, the connection cannot be re-established, though remainder of chakra not used will be returned. Limit: None |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 24, 2009 10:54 pm | |
| D Rank
Doryuu Taiga - Earth Flow River Art: Ninjutsu Rank: D Type: Supplementary Modifier Range: Close (0-5m) Chakra: 7 Description: Doton • Doryuu Taiga is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud. Limit: Doton Element. Once per battle.
Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Art: Ninjutsu Rank: D Type: Supplementary Modifier Range: Close (0-5m) Chakra: 7 Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Limit: Doton Element. Once per battle.
C Rank
Doryuudan - Earth Dragon Projectile Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m) Chakra: 45 Description: Doton • Doryuudan is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth. Limit: Doton Element.
Retsudo Tenshou - Revolving Split Earth Palm Art: Ninjutsu Rank: C Type: Attack Range: Any Chakra: 45 Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed hand seals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Limit: Doton Element.
Dochuu Eigyo - Underground Fish Projection Art: Ninjutsu Rank: C Type: Supplementary Per Turn Chakra: 23 per turn Description: Doton • Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. Similar to the Shinjuu Zanshu no Jutsu, this technique works based upon the same premise of underground travel. The user will continue to stay hidden underground, however, popping up periodically whenever they plan to strike. *Note: This technique is not meant to be a cheap way to dodge all of your opponent’s attacks for a turn. Limit: Doton Element.
Doro Gaeshi - Mud Overturn Art: Ninjutsu Rank: C Type: Defense Range: Close (0-5m) Chakra: 45 Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Doton Element.
B Rank
Iwa Yado Kuzushi - Stone Lodging Destruction Art: Ninjutsu Rank: B Type: Attack Range: Any Chakra: 100 Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. Limit: Doton Element. Nearby Stone and Rock.
Doton Kekai • Dorou Doumu - Earth Barrier • Earth Dome Prison Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: Doton Kekai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and brings it into their own body. At the same time, the user will use their own chakra to spread throughout the dome, allowing them to repair any damage the opponents manage to inflict from the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force. *Note: This technique is not meant to be a cheap way to stop multiple attacks from an opponent. Because of its nature, this technique can only be used on that last action of your turn to prevent abuse. It does not deal physical damage, and any chakra drained, if successful, must be a minimum of at least equal to the cost of this technique. Limit: Doton Element.
Doryuu Heki - Earth Style Wall Art: Ninjutsu Rank: B Type: Defense Range: Close (0-5m) Chakra: 100 Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Doton Element.
Doryou Dango - Mausoleum Earth Dumpling Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their ability to manipulate the earth, the user can lift up the ball and hurl it at their opponent, flattening all in its path. Limit: Doton Element.
Kuchiyose • Tsuiga no Jutsu - Tracking Fang Technique Art: Ninjutsu Rank: B Type: Attack + Supplementary Range: Any Chakra: 100 Description: The user will withdraw the tracking scroll from the pouch on their vest and wipe the blood of the one they want tracked on it. After forming the needed hand seals, the user will slam the scroll onto the ground. This will release the nin-dogs into the earth to follow their excellent sense of smell to track the target’s blood. After finding their target, the dogs will emerge from the ground to bite and pin down the target, setting them up for a follow up attack. Limit: Doton Element. Kuchiyose no Jutsu. Canine Summon.
A Rank
Yomi Numa - Swamp of the Underworld Art: Ninjutsu Rank: A Type: Attack Range: Any Chakra: 210 Description: Doton • Yomi Numa is a Ninjutsu technique utilizing the Earth element. After forming the needed hand seals, a vast swamp can appear beneath a target to sink and drown them. Limit: Doton Element.
Bodi Kori no Jutsu - Body Hardening Technique Art: Ninjutsu/Taijutsu Rank: A Type: Attack + Defense Per Turn Range: Close (0-5m) Chakra: 210 Per Turn Description: Using the Earth elemental, the user can harden their body. While in this hardened state, the user can withstand incoming attacks. In this form, they can also dish out much more powerful Taijutsu strikes. *Note: This jutsu can be dispelled with an appropriate attack at judge’s discretion. Limit: Doton Element. |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 24, 2009 10:57 pm | |
| D-Ranked Jutsu
Kanashibari no Jutsu - Temporary Body Paralysis Technique Art: Ninjutsu Rank: D Type: Supplementary Modifier Chakra: 7 Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat. Limit: ANBU. Once per battle.
C-Ranked Jutsu
Muon Satsujin Jutsu - Silent Homicide Technique Art: Ninjutsu Rank: C Type: Supplementary Modifier Chakra: 15 Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Limit: ANBU. Once per battle.
B-Ranked Jutsu
Shoushagan no Jutsu - Vanishing Facial Copy Technique Art: Ninjutsu Rank: B Type: Supplementary Chakra: 50 Description: Shoushagan no Jutsu is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware. Limit: ANBU. |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 24, 2009 10:58 pm | |
| Tsubame Fubuki - Snow Storm Swallows Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 20 Description: Hyouton • Tsubame Fubuki is a Ninjutsu technique utilizing the Ice Element. The user will create ice swallows, which they can launch at an opponent. As they fly through the air, these deadly birds can hone in on their target. Limit: Hyouton Element.
Rouga Nadare no Jutsu - Wolf Fang Avalanche Technique Art: Ninjutsu Rank: C Type: Attack Range: Any Chakra: 45 Description: Hyouton • Rouga Nadare is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, an avalanche of snow will rain down towards the opponent. As the snow slides down, it will coalesce into large snow wolves. These wolves can follow the user’s bidding and attack the opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow. Limit: Hyouton Element.
Hyourou no Jutsu - Ice Prison Technique Art: Ninjutsu Rank: C Type: Defense + Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 45 Description: After forming the needed hand seals, the user will touch the ground, causing columns of ice to rise from the ground at a foe. If caught, the ice will rise up around the target and imprison them. The user can also use this technique as a defensive measure, raising the ice to form a shield against incoming attacks. * Note: Can only fully block a technique of a lower rank. Limit: Hyouton Element.
Makyou Hyoushou - Demonic Ice Crystal Mirrors Art: Ninjutsu Rank: B Type: Supplementary Per Turn Range: Close (0-5m), Mid (5-10m) Chakra: 50 Per Turn Description: After forming the necessary hand seals, nearby water forms long flat mirrors 360 degrees around the target. The user then places themselves inside one of the mirrors. Once inside the mirror, the user can then use the mirror reflections to confuse the target. Utilizing the reflections, they can then almost instantaneously move from one mirror to the other. To attack, they must exit the mirror but can re-enter at any time. Limit: Hyouton Element.
Sensatsu Suishou - Death by a Thousand Flying Water Needles Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: Using the appropriate hand seals, the user will cause water to rise into the air and take the form of a thousand needles. These needles then come raining down on the target. Limit: Hyouton Element.
Haryuu Mouko - Destruction Dragon Fierce Tiger Art: Ninjutsu Rank: B Type: Attack Range: Any Chakra: 100 Description: Hyouton • Haryuu Mouko is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts. Limit: Hyouton Element.
Itsukaku Hakuegei - One Horned White Whale Art: Ninjutsu Rank: A Type: Attack Range: Any Chakra: 210 Description: Hyouton • Itsukaku Hakuegei is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass. Limit: Hyouton Element.
Kokuryuu Boufuusetsu - Black Dragon Blizzard Art: Ninjutsu Rank: A Type: Attack + Supplementary Range: Any Chakra: 210 Description: Hyouton • Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, the user will thrust their arm to send out a black ether-like dragon to strike an opponent. As it flies through the air, it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air. Limit: Hyouton Element.
Souryuu Boufuusetsu - Twin Dragon Blizzard Art: Ninjutsu Rank: S Type: Attack Range: Any Chakra: 425 Description: Hyouton • Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, the user will thrust their arms to send out twin black ether-like dragons to strike an opponent. As they fly through the air, they will begin to turn, creating a large dark tornado. Limit: Hyouton Element. |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Tue Feb 24, 2009 11:03 pm | |
| ( Awhile ago 8 tails showed me Honey Style)
Hachi Bakudan no Jutsu - Bee Bomb Technique Art: Ninjutsu Rank: D Type: Attack Range: Any Chakra: 20 Description: The clan member can generate bees to attack their target that will explode on contact. Limit: Kamizuru Clan.
Hachimitsu no Jutsu - Bee Honey Technique Art: Ninjutsu Rank: C Type: Supplementary Range: Any Chakra: 23 Description: The clan member can generate bees made of honey to attack their target. If the bees are hit or cut by their target, they will fall apart into globs of honey. The honey has the sticking power of glue and can bind their target if it lands on them. The honey will continue to bind and slow the user down until somehow removed. Limit: Kamizuru Clan.
Hachi Senbon no Jutsu - Thousand Bees Technique Art: Ninjutsu Rank: C Type: Attack + Item Range: Close (0-5m), Mid (5-10m) Chakra: 30 Description: After forming the needed hand seals, the clan user will command their bees to fire their stingers as projectiles at their opponents (45 Chakra). These stingers can be poisoned, increasing their deadliness to their foe (30 Chakra). Limit: Kamizuru Clan. Poison. |
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| Subject: Re: Sasuke Uchiha Self Proclaimed Legend Wed Mar 04, 2009 1:39 pm | |
| Jutsu: > Kuchiyose no Jutsu > Summoning Jutsu type: Ninjutsu- Attack, Defense- Supplementary class: C-Rank Range:--- Chakra: (Depends on size of animal) description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature. Denkou's animal summonings are squirrels. The biggest one that he can summon is a 6-foot-long squirrel that can do water and sand jutsu.
>Kirin >Kirin type: Ninjutsu- Raiton- Attack class: S-Rank Range: (0 ~ 10m.+) Chakra: (32%) description: Kirin is a Ninjutsu technique developed by Uchiha Sasuke out of the original Chidori technique. Sasuke will first launch fireballs into the sky above using his Gouryuuka jutsu. These fireballs will warm the atmosphere and create a powerful rising air current, which in turn generates thunderclouds. Sasuke will then form Chidori and raise his arm to the heavens. This will allow him to channel the lightning down upon his target. Because he is merely channeling the naturally created lightning, he is able to utilize a power greater than what a ninja could create with their own elemental chakra. Because this is also natural lightning, it will travel more quickly than any ninja could dodge. Upon calling down the lightning, it will create a powerful impact with a large amount of destruction. Note: The strength of the lightning is lethal to the user as well, and poses an 95% chance of killing the user.
> Chidori > Thousand birds type: Ninjutsu- Raiton- Attack class: A-Rank Range: (0 ~5m.) Chakra: (28%) description: Chidori (a.k.a. Raikiri) is a Ninjutsu technique developed by Hatake Kakashi utilizing the Lightning Element. Chidori allows him to cut through any foe. Later, Uchiha Sasuke used his Sharingan and the training of Kakashi to also learn the technique. It was given the nickname Raikiri after it was said Kakashi used the technique to cut a lightning bolt in two. Chidori is used for assassination purposes. Activating the body to focus chakra to the hand, Kakashi's hand becomes enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack.
After concentrating all the chakra into the arm, Kakashi uses his quickness and the power of the thrust from the chakra to pierce any object with the extended forearm. Because their opponent can easily counter the attack, it requires a Sharingan user to make the technique worthwhile. The Sharingan will allow them to predict any moves their opponent decides to make and send their strike home into the target. Because ... does not have a sharingan, it becomes a harder technique for him to follow through with. So, he has developed a special technique where he uses his genjutsu to trap his enemy. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name. Because of the great amount of chakra needed to utilize the technique, the technique can only be used so many times during the day.
> Endan > Fireball type: Ninjutsu- Katon- Attack class: B-Rank Range: (0 ~10m.) Chakra: (11%) description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. This jutsu allows Jiraiya to emit a jet of fire from his mouth. While not stated, this is probably the same or a similar jutsu to the one Jiraiya uses in conjunction with Gamebunta to do Gamayu Endan.
> Chidori Genkaku > Thousand Birds Illusion type: Genjutsu- Attack- Supplementary class: A-Rank Range: (0 ~10m.+) Chakra: (0.5% per every 5 sec.) description: This illusion was developed to make up for Denkou's disadvantage towards his Chidori, because of the fact that he does not have a sharingan. So in order to make up for that, he uses this illusion, which uses the sound from his chidori, to put the enemy in a trance. This trance makes the victim, instead of seeing Denkou, see a flock of birds flying low. This insures that he will not be able to dodge, because of the fact that this genjutsu is not easily broken.
> Dendou Karento no Jutsu > Electric Current Technique type: Ninjutsu- Attack class: B-Rank Range: (0 ~10m.) Chakra: (chidori + summoning jutsu) description: This jutsu can only be performed with Risuzunta, Denkou's strongest summoning, when Risuzunta uses his Mizuhou(water cannon) and combines it with Denkou's chidori to create a cannon with a combination of water and lightning. This means that his enemy can't just use wind or earth to block the blast.
> Mukankaku Dageki > Numbing Strike type: Taijutsu- Raiton- Attack class: B-Rank Range: (0 ~5m.) Chakra: (amount sent to fists) description: Denkou focuses his Raiton chakra into his fist and fingertips that, when he strikes someone, the part in which he struck becomes numb. With enough force, this technique could damage the victim internally and externally, and the victim does not even know he is hurt because the injury is numb.
> Raikou Juusha no Jutsu > Lightning Servant Technique type: Genjutsu- Supplementary class: D-Rank Range: (0 ~10m.) Chakra: (0.2% per "clone") description: Raikou Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
> Kokohi no Jutsu > False Place Technique type: Genjutsu- Supplementary class: C-Rank Range: (0 ~10m.+) Chakra: (1%) description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
> Kori Shinchuu no Jutsu > Sly Mind Effect Technique type: Genjutsu- Supplementary class: C-Rank Range: (5 ~10m.+) Chakra: (2%) description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
> Manipyureito Kobushi > Manipulating Fist type: Taijutsu- Attack- Supplementary class: A-Rank Range: (0~5m.) Chakra: (12%) description: This is a jutsu that is used in conjunction with the Mukankaku Dageki, and which is used by pumping more Raiton chakra into the fists. This makes his punches not only numb the attacked area, but can allow Denkou to control the electrical messages sent to that part. Although, if the victim goes at least 10 meters from Denkou, then the connection will be broken, and the victim will regain control of the attacked area. |
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